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IsVector3ListEmpty.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Checks to see if vector3 list is empty.")]
public class IsVector3ListEmpty : Action
{
[RequiredField]
[Tooltip("The SharedVector3List to test")]
public SharedVector3List storedVector3List;
public override void OnAwake()
{
}
public override TaskStatus OnUpdate()
{
int count = storedVector3List.Value.Count;
if(count == 0)
{
return TaskStatus.Success;
}
else
{
return TaskStatus.Failure;
}
}
public override void OnReset()
{
storedVector3List = null;
}
}
}