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game.py
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import random
from enum import Enum
import numpy as np
class Actions(Enum):
HIT = 1
STAY = 2
class BlackJackAI:
def __init__(self):
self.number_of_decks = 8
self.card_list = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6,
6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 'A', 'A', 'A', 'A']
self.player_cards = []
self.score = 0
self.reset()
def reset(self):
self.deck = []
for i in range(self.number_of_decks):
self.deck = self.deck + self.card_list[:]
self.player_cards = self.deal_cards()
self.dealer_cards = self.deal_cards()
self.game_iteration = 0
self.run_reward = 0
def deal_cards(self):
first_card = random.choice(self.deck)
self.deck.remove(first_card)
second_card = random.choice(self.deck)
self.deck.remove(second_card)
return ([first_card, second_card])
def play_step(self,action):
game_over = False
round_over = False
self.game_iteration += 1
if self.game_iteration == 100:
game_over = True
reward_save = self.run_reward
self.reset()
print("HMMMMMMMMMMMMMMMM")
return self.reward, True, reward_save
print("Player Cards:", self.player_cards)
print("Dealer Cards: ", self.dealer_cards)
#define_rounds
if self.player_cards == ['A',10] or self.player_cards == [10,'A']:
round_over = True
self.reward = 10
print("blackjack")
#return reward, round_over,self.score
if self.dealer_cards == ['A',10] or self.dealer_cards == [10,'A']:
round_over = True
self.reward = -10
print("dealer blackjack")
#return reward, round_over,self.score
#while round_over == False:
self._move(action)
print("Action: ", action)
print("New Hand: ", self.player_cards)
if self.player_card_sum() > 21:
self.reward = -20
round_over = True
print("player bust")
if self.player_card_sum() == 21:
self.reward = +20
round_over = True
print("player 21")
if self.player_card_sum() < 21:
self.reward = +2
round_over = False
if action == [0,1]:
self.dealer_AI()
if self.dealer_card_sum()>21:
self.reward = +10
round_over = True
print("dealer bust")
#self.reset()
#return reward, game_over,self.score
elif self.player_card_sum() > self.dealer_card_sum():
self.reward = +10
round_over= True
print("player win")
else:
print("Player lose")
self.reward = -10
round_over= True
if round_over == True:
self.deck = []
for i in range(self.number_of_decks):
self.deck = self.deck + self.card_list[:]
self.player_cards = self.deal_cards()
self.dealer_cards = self.deal_cards()
#self.play_step(action)
self.run_reward +=self.reward
return self.reward, False,self.run_reward
def dealer_AI(self):
while self.dealer_card_sum()<17:
added_card = random.choice(self.deck)
self.deck.remove(added_card)
self.dealer_cards = self.dealer_cards + [added_card]
def player_card_sum(self):
player_sum = 0
ace_count = 0
if 'A' not in self.player_cards:
return sum(self.player_cards)
else:
copy_player_cards = self.player_cards[:]
for x in copy_player_cards:
if x == 'A':
ace_count +=1
x = 11
player_sum +=x
while player_sum > 21 and ace_count>0:
player_sum -=10
ace_count -=1
return player_sum
def dealer_card_sum(self):
dealer_sum = 0
ace_count = 0
if 'A' not in self.dealer_cards:
return sum(self.dealer_cards)
else:
copy_dealer_cards = self.dealer_cards[:]
for x in copy_dealer_cards:
if x == 'A':
x = 11
dealer_sum +=x
while dealer_sum > 21 and ace_count>0:
dealer_sum -=10
ace_count -=1
return dealer_sum
def _move(self, action):
if action == [1,0]:#Actions.HIT:
added_card = random.choice(self.deck)
self.deck.remove(added_card)
self.player_cards = self.player_cards + [added_card]