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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "AnimationPlayer",
"class": "NetworkAnimationPlayer",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkAnimationPlayer.gd"
}, {
"base": "Node",
"class": "NetworkRandomNumberGenerator",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkRandomNumberGenerator.gd"
}, {
"base": "Node",
"class": "NetworkTimer",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkTimer.gd"
} ]
_global_script_class_icons={
"NetworkAnimationPlayer": "",
"NetworkRandomNumberGenerator": "",
"NetworkTimer": ""
}
[application]
config/name="Godot Rollback Netcode Demo"
run/main_scene="res://demo/Main.tscn"
config/icon="res://icon.png"
[autoload]
SyncDebugger="*res://addons/godot-rollback-netcode/SyncDebugger.gd"
SyncManager="*res://addons/godot-rollback-netcode/SyncManager.gd"
SyncReplay="*res://addons/godot-rollback-netcode/SyncReplay.gd"
[debug]
multirun/number_of_windows=2
multirun/window_distance=1270
multirun/add_custom_args=true
multirun/first_window_args="server"
multirun/other_window_args="client"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/multirun/plugin.cfg", "res://addons/godot-rollback-netcode/plugin.cfg" )
[input]
player1_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player1_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player1_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player1_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player2_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
player2_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
player2_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
player2_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
sync_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[network]
rollback/interpolation=true
rollback/log_inspector/replay_match_scene_path="res://demo/Main.tscn"
[physics]
common/physics_fps=30
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"