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๐Ÿšง Point 'n click ๐Ÿ—๏ธ

Game engine for point 'n click adventure games

Status: ๐Ÿšง๐Ÿ—๏ธ In development ๐Ÿ‘ทโ€โ™‚๏ธ๐Ÿ‘ทโ€โ™€๏ธ

Goal

This will be a package and template to create webbased 'point-n-click' adventure games where the library will be the game engine (like create react app) so that you can fully focus on the development of the game.

Planned features

  • Features

    • Game engine for handling text, dialog, game state
    • Support for internationalization (I18n)
    • Support for themes
    • Game playable in browser and terminal
    • Support for custom UI's
    • Save and load game state
    • Build-in support for media:
      • Geppetto animations
      • Audio (Music & Sound effects)
    • Build-in support for controls
      • Gamepad
      • Mouse
      • Touch-screen
      • Keyboard
    • Auto update local client on publishing, leveraging PWA technologies
    • Downloading and caching game assets locally, allowing offline play
  • Stability

    • Single state / save game model but different play experiences
    • Option to migrate save games of different versions to newer ones.
  • Development Experience

    • Plan puzzles and work using puzzle dependency diagrams
    • Plan traversal and character locations using maps
    • Code completion for fast coding of content and logic
    • Play the game while building, leveraging live reload to update content while maintaining the game state (in browser and terminal)
    • State between terminal and browser is shared, allowing quick jumping back and forth
    • Developer tools to quickly setup scenes, conversations, character configurations
  • Deployment

    • Build tooling for publishing as web app or desktop (pwa) app