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interfaceNumericInputProps{smStep?: number// Hold down ctrl plus up/down arrowsmdStep?: number// up/down arrowslgStep?: number// Hold down shift plus up/down arrowspostfix?: string// Label like degrees symbol to show to the right of the inputdisabled?: boolean;displayPrecision?: number;// Floating point digits to display when not focusedroundPrecision?: number;// Max digits to round to when changed (0 means integer?)value: numberonChange: (value: number)=>void;}<NumericInput>
Vector Inputs
Types vec2vec3
Should compose 2 or 3 NumericInputs with labels (x, y, z)
Each label should be wrapped with a component which allows you to adjust the value with your mouse
quat will be a special case where we show the user rotations in Euler angles and convert to/from quaternions
// Props to be decided by useMultipleSelection props<MultiSelectInput>
File Input
Types arrayBuffer
<FileInput>
List Input
Types refArray
Atom used for adding / removing / reordering items in a list
Items use some other input (currently only <ComboInput>) to pick their value
<ListInput>
Map Input
Types refMap
Atom used for adding / removing / items in a map
Item keys may be picked from a list of enums or specified manually with a <StringInput>
<MapInput>
Scrubber
Used for changing a numeric value with your mouse. Wraps a text label and requests pointer lock when you click on it. Horizontal movement determines the change in value.
The text was updated successfully, but these errors were encountered:
Property Panel
Properties
Text Input
string
Checkbox Input
bool
Numeric Input
u32
f32
Vector Inputs
Types
vec2
vec3
Should compose 2 or 3 NumericInputs with labels (x, y, z)
Each label should be wrapped with a component which allows you to adjust the value with your mouse
quat
will be a special case where we show the user rotations in Euler angles and convert to/from quaternionsColor Inputs
rgb
rgba
Select Input
enum
Combo Input
ref
Multi Select Input
bitmask
File Input
arrayBuffer
List Input
refArray
<ComboInput>
) to pick their valueMap Input
refMap
<StringInput>
Scrubber
The text was updated successfully, but these errors were encountered: