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Additional entity hostile types from the terrain generator #166

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UserXXX opened this issue Jan 6, 2015 · 4 comments
Open

Additional entity hostile types from the terrain generator #166

UserXXX opened this issue Jan 6, 2015 · 4 comments
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@UserXXX
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UserXXX commented Jan 6, 2015

When trying out to use entities I found out that the terrain generator uses some more constants for the hostile_type of entities. I tryed to find out what they mean and came to the following result:
3 - friendly entity, but the name is displayed (2 doesn't display the name)
4 - seems to be the same as 2
5 - seems to be the same as 2
6 - Targets (gray health bars)
everything above 6 seems to be the same as 2 (checked up to 16 and from there 32, 64, 128, all with the same result).

As I am not that good in reverse engineering I would like to ask you to have a look at these values and create constants for them if you can confirm them.

@matpow2 matpow2 self-assigned this Jan 6, 2015
@matpow2
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matpow2 commented Jan 6, 2015

Thanks for the info

I'm committing a new constants.py with the new constants, but I don't have time to verify them at this moment. I'll do some proper RE later to check. At least you can use the new hostile types for now.

@UserXXX
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UserXXX commented Jan 6, 2015

Thank you.

@UserXXX
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UserXXX commented Jan 7, 2015

Got a typing error in first post, sorry.
5 seems to be also the same as 2.
I corrected it.

@matpow2
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matpow2 commented Jul 25, 2017

5 is something specific in the world simulator, at least, so let's wait until we know more.

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