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When trying out to use entities I found out that the terrain generator uses some more constants for the hostile_type of entities. I tryed to find out what they mean and came to the following result:
3 - friendly entity, but the name is displayed (2 doesn't display the name)
4 - seems to be the same as 2
5 - seems to be the same as 2
6 - Targets (gray health bars)
everything above 6 seems to be the same as 2 (checked up to 16 and from there 32, 64, 128, all with the same result).
As I am not that good in reverse engineering I would like to ask you to have a look at these values and create constants for them if you can confirm them.
The text was updated successfully, but these errors were encountered:
I'm committing a new constants.py with the new constants, but I don't have time to verify them at this moment. I'll do some proper RE later to check. At least you can use the new hostile types for now.
When trying out to use entities I found out that the terrain generator uses some more constants for the hostile_type of entities. I tryed to find out what they mean and came to the following result:
3 - friendly entity, but the name is displayed (2 doesn't display the name)
4 - seems to be the same as 2
5 - seems to be the same as 2
6 - Targets (gray health bars)
everything above 6 seems to be the same as 2 (checked up to 16 and from there 32, 64, 128, all with the same result).
As I am not that good in reverse engineering I would like to ask you to have a look at these values and create constants for them if you can confirm them.
The text was updated successfully, but these errors were encountered: