From 2c11f01850afdbaf1d88ee5305a8a1218ed05a93 Mon Sep 17 00:00:00 2001 From: Juno <104756079+JunoCatto@users.noreply.github.com> Date: Fri, 6 Dec 2024 17:33:17 +1100 Subject: [PATCH] Update fru.md --- _ultimate/fru.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/_ultimate/fru.md b/_ultimate/fru.md index 9bb0f3d1..c025c93b 100644 --- a/_ultimate/fru.md +++ b/_ultimate/fru.md @@ -596,7 +596,7 @@ The safe spot will be **1 waymark back** from the direction they rotated. For example: if the lights went to N/S and rotated counter clockwise, the safespot would be NE/SW. -Each Light Party will then go to their corresponding light as they cast from Gaia (same prio as phase 1). +Each Light Party will then go to their corresponding light as they cast from Gaia (using the same positions as Utopian Sky from phase 1). Once the safespot is identified, each party will move into it and spread out using the aforementioned "square" spread. @@ -605,11 +605,15 @@ The AOEs will then begin to go off as each party spreads. After the 2nd set of A As soon as the **2nd stack** resolves a tank must immediately run to the **next available safe spot** to bait **Darkest Dance**, a tankbuster that is baited on the **furthest player away**. {: .note } -> The tank can simply watch the AOEs rotate as the safespots will always be 180 degrees from eachother as they rotate. After the stack goes off they can sprint to the next upcoming safespot. +> The tank can simply watch the AOEs rotate as the safespots will always be 180 degrees from eachother. After the stack goes off they can sprint to the next upcoming safespot. Both parties will follow Gaia to this **new north**, and **keeping the same flexed parties**, Light Party 1 will go slightly West of Gaia, and Light Party 2 will go slightly East of Gaia. -Gaia will then knock back the party towards the wall. **Each Light Party should make their way toward Gaia to ensure that everyone can reach the stack**. Shortly after this knockback the **3rd and final stack** resolves. +Gaia will then knock back the party towards the wall. + +**Each Light Party should make their way toward Gaia to ensure that everyone can reach the stack**. + +Shortly after this knockback the **3rd and final stack** resolves. After another **Shockwave Pulsar**, Gaia must be damaged below 20% HP before she casts her enrage: