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Test all event commands in battle using 2k3 common events
Face graphic battle vs map
Try buggy strength values to expose fog lower layer movement
Investigate optimizing sprite clones
Break inheritance from Sprite
abort_on_escape chunk
abort_on_escape
Don't clear foreground interpreter each frame. If show_message chunk was set by other, it should remain.
show_message
Test Get/Set stats with equipment overflow bugs
Verify sprite culling is correct for all drawables
Check performance of tile map
ComputeImageOpacity() why no vectorize?
ComputeImageOpacity()
Investigate SaveActorInfo::sprite_flags
SaveActorInfo::sprite_flags
Investigate interpreter behavior with self teleports
Refactor drawablelist ownership model
Move to resets player graphic
Resets frequency?
Resets through?
Direction Fix?
Anim?
Speed?
teleport vs scene calls
Remove global drawable list after transitions PR
Check fixup / setup code for incorrect lcf defaults
Do hex compares of save games in various contexts
Remove uses of Player::ResetFrame()
Player::ResetFrame()
Draw optimizations
Add bounding rectangles and clip
Pass in screen effects and apply them uniformly
Optimize Sprite for transparent bitmaps (empty events)
Refactor Scene_Battle::battle_actions to a class with invariants. Use ActionSelectedCallback for all times we append.
The text was updated successfully, but these errors were encountered:
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Test all event commands in battle using 2k3 common events
Face graphic battle vs map
Try buggy strength values to expose fog lower layer movement
Investigate optimizing sprite clones
Break inheritance from Sprite
abort_on_escape
chunkDon't clear foreground interpreter each frame. If
show_message
chunk was set by other, it should remain.Test Get/Set stats with equipment overflow bugs
Verify sprite culling is correct for all drawables
Check performance of tile map
ComputeImageOpacity()
why no vectorize?Investigate
SaveActorInfo::sprite_flags
Investigate interpreter behavior with self teleports
Refactor drawablelist ownership model
Move to resets player graphic
Resets frequency?
Resets through?
Direction Fix?
Anim?
Speed?
teleport vs scene calls
Remove global drawable list after transitions PR
Check fixup / setup code for incorrect lcf defaults
Do hex compares of save games in various contexts
Remove uses of
Player::ResetFrame()
Draw optimizations
Add bounding rectangles and clip
Pass in screen effects and apply them uniformly
Optimize Sprite for transparent bitmaps (empty events)
Refactor Scene_Battle::battle_actions to a class with invariants. Use ActionSelectedCallback for all times we append.
Transitions
The text was updated successfully, but these errors were encountered: