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[BUG] - Rolling pawn with custom xenotype couse missmatch with preferred ideology xenotype #7

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meredithdoto opened this issue Apr 22, 2024 · 0 comments

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@meredithdoto
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meredithdoto commented Apr 22, 2024

After changing xenotype of pawn to preferred. Pawn no longer see himself as that xenotype and have mood penalty from ideology.

How to recreate:

  1. Add custom preferred xenotype in ideology
  2. Change pawn to preferred xenotype
  3. Start game
  4. Check needs tab for mood penalties

When bugged
needs
When working (new savefile without randomplus)
needs when working

Bio
bio
Ideology preferred
Ideology preferred xenotype

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