diff --git a/CHANGELOG.md b/CHANGELOG.md index 465ff79..b53512e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,48 +3,70 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). Related: [versioning strategy](./VERSIONING.md). +## v2.0.2 - Dec 11, 2024 + +### Fixed + +- Dependecy updates +- Updated Spanish (Mexico) translation credits, thanks to **CaballeroCebolla** + ## v2.0.1 - Jul 01, 2024 ### Fixed + - Dependecy updates - Updated Polish translation, thanks again to **The_Shade2** ## v2.0.0 - May 17, 2024 + The context for this update is Patch 14.10, which changed the way Champion Mastery works and how the system interacts with player loot. ### Added + - #150 _Soft_ and _Hard_ quick modes, which will either disenchant all loot the player has already unlocked permanently or disenchant everything - Start of Turkish translation (Thank you, **ismailenes01**!) ### Changed + - #150 Old main menu moved to a new "Detailed Menu" ### Removed + - #184 Champion Shard filters by Champion Mastery - #184 Champion Shard filters by Mastery Tokens - #184 Mastery Token upgrading ## v1.8.0 - Apr 15, 2024 + ### Added + - Polish translation by **The_Shade2** (Thank you!) ### Changed + - Updates to Traditional Chinese translation by @nico12313 (Thank you!) ### Fixed + - Reverted `launchy` update since it broke link opening in the browser - Dependency updates ## v1.7.3 - Apr 04, 2024 + ### Fixed + - #167 Honor Level 3 Orbs now have proper display names ## v1.7.2 - Mar 03, 2024 + ### Fixed + - #157 Fixed a broken placeholder variable reference blocking mythic crafting from executing ## v1.7.1 - Feb 29, 2024 + ### Fixed + - Fixed and extended English locale detection - #34 Loot with line breaks in its name will now properly be listed in the disenchant preview - #126 Network related errors will no longer break the script @@ -53,26 +75,36 @@ The context for this update is Patch 14.10, which changed the way Champion Maste - Champion shard disenchanting will now also take this into consideration ## v1.7.0 - Feb 29, 2024 + ### Added + - #144 Support for i18n, you can contribute using [Weblate](https://weblate.ms-ds.org/engage/disenchanter/). - Support for (most of) German, Esperanto and Traditional Chinese - Documentation for contributions, project setup, translation credits + ### Changed + - Mastery Chart shortcut will now auto-detect your region - Some wording and display colors have been updated ## v1.6.0 - Feb 17, 2024 + ### Added + - #35 Disenchanter can be started from anywhere now - It will try to find your League Client via registry > start menu > default path > locally - #57 Re-rolling owned esports emotes that cannot be disenchanted - #19 Tacticians can now be disenchanted - Shortcut to your [Mastery Chart](https://masterychart.com) profile - #27 Proper changelog and versioning info + ### Changed + - (dev) Code is split in modules now instead of stuffed into a single script - (dev) Switched from ocra to ocran for building the executable + ### Fixed + - #142 Script won't crash if you don't have a summoner name - Essentially Riot ID support - #87 Shards of champions with no mastery will no longer falsely be considered for disenchanting @@ -81,87 +113,125 @@ The context for this update is Patch 14.10, which changed the way Champion Maste - #128 Allows properly disenchanting things like blue essence granting summoner icons ## v1.5.0 - Jul 26, 2022 + ### Added + - Support for disenchanting champion, skin, ward skin and eternal permanents - Mastery token upgrades will also use champion permanents - Debug options for troubleshooting - (dev) Linting and formatting rules - Demo image in `README` :) + ### Changed + - Smarter detection for items that aren't owned yet - Blue essence directly looted from capsules is now included in stats - Loot will be refreshed more frequently to prevent calls on stale data + ### Fixed + - Clarity when upgrading mastery tokens - Some chest display names like Honor Capsules will have the name manually injected instead - Faulty crafting recipes adjusted - Typos removed ## v1.4.0 - Jul 14, 2022 + ### Added + - Disenchanting summoner icons - Efficient mastery 6/7 token upgrades - Does not support champion permanents (yet) + ### Changed + - Menu order is now like in the Client's loot tab - Materials are in separate submenu now + ### Fixed + - #21 Bugfix for event token crafting - Smarter version check for people directly running the Ruby script - Code cleanup, minor bugfixes ## v1.3.2 - Jun 30, 2022 + ### Fixed + - #10 Collection feature properly retains one shard per champion ## v1.3.1 - Jun 29, 2022 + ### Fixed + - Fixed "keep shards of champions you don't own yet" option - Fixed in-place updater + added backwards compatibility ## v1.3.0 - Jun 28, 2022 + ### Added + - In-place updating - Future versions can replace the old script with the latest version - More things to disenchant: - Ward skins - Skins - Eternals + ### Changed + - Swapped to new, less bloated menu style + ### Fixed + - Reliability improvements to existing options ## v1.2.3 - Jun 21, 2022 + ### Fixed + - Clarity in wording and visuals - Fixes to conservative options ## v1.2.2 - Jun 21, 2022 + ### Fixed + - Failing one step will no longer break the script but fall back to the main menu ## v1.2.1 - Jun 19, 2022 + ### Fixed + - Bugfix for capsule handling + ### Docs + - Added info on malware false positives ## v1.2.0 - Jun 19, 2022 + ### Added + - Mythic Essence crafting to random skin shards, blue essence and orange essence - Opening of keyless capsules - Colors in terminal - User can now specify how many event tokens should be used ## v1.1.1 - Jun 18, 2022 + ### Fixed + - Bugfix in stat submission ## v1.1.0 - Jun 17, 2022 + ### Added + - Will notify the user whether the latest version is running ## v1.0.0 - Jun 17, 2022 + ### Added -- Initial Release \ No newline at end of file + +- Initial Release diff --git a/CREDITS.md b/CREDITS.md index fac0432..2c8e8fa 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -12,8 +12,10 @@ Disenchanter is based on [Anujan/disenchant-champ-shards](https://github.com/Anu - @marvinscham - Polish (Polski) - **The_Shade2** +- Spanish [Mexico] (Español [México]) + - **CaballeroCebolla** - Traditional Chinese (繁體中文) - @nico12313 - Turkish (Türkçe) - **ismailenes01** - - @KaanGaming \ No newline at end of file + - @KaanGaming