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nftworlds.yml
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nftworlds.yml
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# This is the main configuration file for NFTWorldsServer.
# If you need help with the configuration or have any questions related to NFTWorldsServer,
# open a ticket in the NFTWorldsServer discord. Some options, primarily those under the entity
# category, are for debugging purposes only.
check-light-for-snow: false
check-light-for-grass: false
disable-ai-for-naturally-occurring-spawners: true
disable-footsteps: true
disable-mob-collisions: true
disable-village-goals-for-spawner-hostiles: true
fix-vehicle-teleports: true
lava-catches-blocks-on-fire: false
limit-passive-mobs: true
max-entities-for-collisions: 50
npc-speed-check: false
optimize-chunk-lookups: true
optimize-collision-chunk-lookups: true
optimize-entity-chunk-lookups: true
optimize-liquid: true
optimize-spawners: true
optimize-speed: true
optimize-suffocation-checks: true
optimize-tile-entities: true
recursively-tick-multiple-passengers: false
strip-spawner-mob-ai: true
tick-inactive-goals: false
tick-item-frame-maps: false
tps-graph: true
improve-villager-farms: false
config-version: 1
optimize-natural:
account-for-afk: true
only-underground: false
mob-ai: true
mob-processing: true
y-tolerance: 5
async-entities:
enabled: true
better-golem-farms:
enabled: true
ticks: 400
iron-golem:
disable-stages: true
entity:
ticks-between-general-path-creation: 4
ticks-between-entity-water-move-checks: 4
ticks-between-collision-checks: 1
ticks-between-slow-mob-collision-checks: 1
optimize-entity-movement: true
compensation: true
ticks-between-collisions: 5
activation-range-delay: 3
ticks-between-entity-despawn-checks: 7
ticks-between-entity-stuck-damage-check: 4
ticks-between-entity-water-checks: 4
entities-create-water-splash-particles: false
pick-up-items:
enabled: true
zombies-and-skeletons-bypass: true
item:
ticks-between-merge-search: 25
disable-merge-check-on-move: true
disable-water-particles-check: true
entity-queue:
enabled: true
ms: 30
optimized-entity-tracking:
threads: 5
enabled: true
partial: true
mob:
mob-max-no-damage-ticks: 20
player-max-no-damage-ticks: 20
fire-and-lava-max-no-damage-ticks: 20
rod-max-no-damage-ticks: 20
show-death-particles: false
prepackage:
geyser-and-floodgate: false
skript: false
viaversion: false
tick-speed:
use-set-random-tick-speed: true
random-tick:
speed: 3
spawner:
use-less-random-spawn-position: false
spawner-particles: false
min-spawn-delay: 200
max-spawn-delay: 800
spawn-count: 4
max-nearby-entities: 6
required-player-range: 16
spawn-range: 4
ignore-spawn-rules: true
initial-vertical-velocity: -1.0
checks:
light-level-check: false
spawner-max-nearby-check: true
check-for-nearby-players: true
spawner-block-checks: false
water-prevent-spawn-check: false
tick-skipping:
cactus: 1
spawners: 1