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Changes for Game-Lacuna-Task
2.06 ?
* Add alerts report: bleeder/fissures, overflowing waste, build queue ...
* Deprecate bleeder action (now handled by alert reports)
* Add glyph building upgrade action
* Add station module push action
* Add station module builder action
* Add fissure downgrade/demolition action
* Add action to check for destroyed ships and probes
* Add waste chain management action
* Add ship build action
* Add platform upgrade action
* Fix collect_excavator_booty bug when cargo exceeded capacity
of available ships
* Keep ship name when upgrading old ships
* Catch various api exceptions
* Refactor storage, captcha ans ships roles
* Upgrade to latest trade, mission and push api and parsing
* Use latest game rules
* Improve excavator action
2.05 Fri, Apr 07, 2012
* Fix bugs in ship_update, ship_dispatch and building_upgrade action
* Check for shot down excavators
* Better ship renaming
* Dist maintenance
2.04 Fri, Apr 07, 2012
* Maintenance release
2.03 Fri, Apr 06, 2012
* New resources push action
* New upgrade fleet action
* New excavator action
* Rename some actions
* Cache empire info and add action to query this cache
* Star cache helper actions
* Better API exception handling
* Refactor ship helper role
* Refactor base classes and how actions are loaded
* Refactor storage logic to separate class
* Better documentation
* Many bugfixes
2.01 Fri, Jan 13, 2012
* Incompatible database changes: Distinguish between probed (currently
probed by empire or alliance) and known solar systems (body data
available in cache)
* new empire_find action
* new star_cache_export action
* renamed build_star_cache action to star_cache_build
* fix broken mining action
* basic locking mechanism
* automatically handle database upgrades
2.00 Fri, Jan 13, 2012
* First stable version released on CPAN