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Describe the bug
Player hurt events happens in incorrect order (same tick).
Sometimes when an attacker hurts a player, the damage playerhurt events get placed in the wrong chronological order. So it appears that the player that has been hurt heals after before being damages again (see example).
This might be due to CS2 sub-ticks, but I am not sure.
Describe the bug
Player hurt events happens in incorrect order (same tick).
Sometimes when an attacker hurts a player, the damage playerhurt events get placed in the wrong chronological order. So it appears that the player that has been hurt heals after before being damages again (see example).
This might be due to CS2 sub-ticks, but I am not sure.
To Reproduce
Download link to demo file:
https://drive.google.com/file/d/1pKUCcMTpIZIC14sP6vznEPP41ZNfOWVG/view?usp=sharing
The damage exchanges happens in the round:
CT 0 | T 1
Run demo parser.
Expected behavior
That events trigger in the correct order, see difference between real log and demo log.
Library version
v4.0.0-beta.5
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