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about_dice_project.rb
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about_dice_project.rb
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require File.expand_path(File.dirname(__FILE__) + "/neo")
# TIL:
# - When expecting a random number(s) not to match e.g. in a unit test, it's best to also check object id in the rare
# case that a random number(s) is selected more than once.
# Implement a DiceSet Class here:
class DiceSet
attr_accessor :values
def initialize
@values = []
end
def roll(number)
self.values = []
number.times { values << rand(1..6) }
values
end
end
class AboutDiceProject < Neo::Koan
def test_can_create_a_dice_set
dice = DiceSet.new
assert_not_nil dice
end
def test_rolling_the_dice_returns_a_set_of_integers_between_1_and_6
dice = DiceSet.new
dice.roll(5)
assert dice.values.is_a?(Array), "should be an array"
assert_equal 5, dice.values.size
dice.values.each do |value|
assert value >= 1 && value <= 6, "value #{value} must be between 1 and 6"
end
end
def test_dice_values_do_not_change_unless_explicitly_rolled
dice = DiceSet.new
dice.roll(5)
first_time = dice.values
second_time = dice.values
assert_equal first_time, second_time
end
# THINK ABOUT IT:
#
# If the rolls are random, then it is possible (although not
# likely) that two consecutive rolls are equal. What would be a
# better way to test this?
# Answer found here: http://stackoverflow.com/questions/2082970/whats-the-best-way-to-test-this
def test_dice_values_should_change_between_rolls
dice = DiceSet.new
dice.roll(5)
first_time = dice.values
dice.roll(5)
second_time = dice.values
assert_not_equal [first_time, first_time.object_id],
[second_time, second_time.object_id], "Two rolls should not be equal"
end
def test_you_can_roll_different_numbers_of_dice
dice = DiceSet.new
dice.roll(3)
assert_equal 3, dice.values.size
dice.roll(1)
assert_equal 1, dice.values.size
end
end