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It's quite common nowadays to have raster-like data (continuous coverage) stored as key-value tuplas using H3 or S2, without geometry, so the stored data size is minimized.
It would be great to add client-side geometry generation to those spatial indexes so the tile's payload is stripped to its bones, in those cases it's possible. Something like Unfolded' hex tiles
For the last 2 years, I've been using a custom protocol in production to achieve this, but I'm sure that this feature would be welcome as native in this upcoming format
The text was updated successfully, but these errors were encountered:
* Remove render-link.html
* Revert "Remove render-link.html"
This reverts commit fc6693bad881962895f44d19097f2e451d08520f.
* Remove newline at end of file
* Revert "Remove newline at end of file"
This reverts commit bcc039a46d3cb3a0c17d52321a383d71106afef2.
* Delete render-link.html again
* Revert "Delete render-link.html again"
This reverts commit f60f0a5572bd91e16befa3c3f28c48e7f6cb9081.
* Add back render-link.html
* Update .prettierignore
It's quite common nowadays to have raster-like data (continuous coverage) stored as key-value tuplas using H3 or S2, without geometry, so the stored data size is minimized.
It would be great to add client-side geometry generation to those spatial indexes so the tile's payload is stripped to its bones, in those cases it's possible. Something like Unfolded' hex tiles
For the last 2 years, I've been using a custom protocol in production to achieve this, but I'm sure that this feature would be welcome as native in this upcoming format
The text was updated successfully, but these errors were encountered: