This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1.3k
Load lower resolution tiles for tilted views #9037
Labels
archived
Archived because of inactivity
Core
The cross-platform C++ core, aka mbgl
feature
needs discussion
performance
Speed, stability, CPU usage, memory usage, or power usage
Comments
kkaefer
added
feature
needs discussion
performance
Speed, stability, CPU usage, memory usage, or power usage
labels
May 18, 2017
Closed
This issue has been automatically detected as stale because it has not had recent activity and will be archived. Thank you for your contributions. |
Needed for #6908. Reopening. |
This issue has been automatically detected as stale because it has not had recent activity and will be archived. Thank you for your contributions. |
Adaptive tile loading would be one way to address the runaway tile loading that occurs when increasing the top padding: #15163. |
astojilj
added a commit
that referenced
this issue
Jul 26, 2019
astojilj
added a commit
that referenced
this issue
Jul 26, 2019
4 tasks
astojilj
added a commit
that referenced
this issue
Aug 5, 2019
3 tasks
This issue has been automatically detected as stale because it has not had recent activity and will be archived. Thank you for your contributions. |
This issue has been automatically detected as stale because it has not had recent activity and will be archived. Thank you for your contributions. |
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Labels
archived
Archived because of inactivity
Core
The cross-platform C++ core, aka mbgl
feature
needs discussion
performance
Speed, stability, CPU usage, memory usage, or power usage
We're currently loading tiles with a fixed zoom level for a particular view, regardless of whether it is tilted or not. This leads to too many tiles being loaded on the horizon, while potentially not enough tiles are loaded at the bottom of the viewport. This is especially true for raster images because they typically use smaller tile sizes.
Instead, we should be loading lower zoom level tiles for places that are further away from the camera, and potentially higher zoom level tiles that are closer to the camera, in particular when we implement #6908.
There are two ways for styles to handle this:
The text was updated successfully, but these errors were encountered: