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Spike on WebGL for performance gains #29

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maniart opened this issue Oct 22, 2017 · 9 comments
Open

Spike on WebGL for performance gains #29

maniart opened this issue Oct 22, 2017 · 9 comments

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@maniart
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maniart commented Oct 22, 2017

Spike to see if we can improve performance by delegating diffing math to GPU via libraries like

@maniart
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maniart commented Oct 22, 2017

@yatriks -- for some reason I couldn't assign this to you. but FYI ^

@maniart maniart assigned maniart and unassigned maniart Oct 22, 2017
@bronzehedwick
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Maybe even a progressive-enhancement to WebAssembly? Get some C hacking in there? Browser support is pretty good now: http://caniuse.com/#feat=wasm

@yatriks
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yatriks commented Oct 23, 2017

Good thought @bronzehedwick. Another promising road for progressive-enhancement to WebAssembly is Rust (which also compiles to wasm I think). This Rust+wasm+webpack guide looks like a promising toolchain.

I should set up something like benchmark.js so we can evaluate these approaches.

@maniart
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maniart commented Oct 24, 2017

@yatriks @bronzehedwick Aaaaah this is getting exciting!

@bronzehedwick
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Oh interesting I didn’t know that rust compiled to wasm yet. If it does that seems like a good bet.

@bronzehedwick
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@yatriks I was following a rust issue about compiling to wasm, which i can't find now, but you're right, it looks like you can compile rust to wasm. Here's another repo with some examples: https://github.com/mrfr0g/rust-webassembly

@bronzehedwick
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Seems like a relevant article to the Rust + WASM subject: https://hacks.mozilla.org/2018/01/oxidizing-source-maps-with-rust-and-webassembly/

@behnood-eghbali
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@maniart this repo might help: https://github.com/mbasso/awesome-wasm

@maniart
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maniart commented Sep 18, 2020

Thank you @behnood-eghbali — i'm gonna give it a try. Been meaning to get into Rust + WASM for quite a while now. 🙏🏼

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