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day11.rs
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day11.rs
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//! # Plutonian Pebbles
//!
//! The transformation rules have any interesting property that the total number of
//! distinct stone numbers is not very large, about 2000 for part one and 4000 for part two.
//!
//! This means that we can store the count of each distinct stone in a small contigous array
//! that is much faster to process than a recursive memoization approach.
use crate::util::hash::*;
use crate::util::parse::*;
pub fn parse(input: &str) -> Vec<u64> {
input.iter_unsigned().collect()
}
pub fn part1(input: &[u64]) -> u64 {
count(input, 25)
}
pub fn part2(input: &[u64]) -> u64 {
count(input, 75)
}
fn count(input: &[u64], blinks: usize) -> u64 {
// Allocate enough room to prevent reallocations.
let mut stones = Vec::with_capacity(5000);
// Maps number on stone to a much smaller contigous range of indices.
let mut indices = FastMap::with_capacity(5000);
// Numbers of any new stones generated during the previous blink.
let mut todo = Vec::new();
// Amount of each stone of a particular number.
let mut current = Vec::new();
// Initialize stones from input.
for &number in input {
if let Some(&index) = indices.get(&number) {
current[index] += 1;
} else {
indices.insert(number, indices.len());
todo.push(number);
current.push(1);
}
}
for _ in 0..blinks {
// If a stone number has already been seen then return its index,
// otherwise queue it for processing during the next blink.
let numbers = todo;
todo = Vec::with_capacity(200);
let mut index_of = |number| {
let size = indices.len();
*indices.entry(number).or_insert_with(|| {
todo.push(number);
size
})
};
// Apply the transformation logic to stones added in the previous blink.
for number in numbers {
let (first, second) = if number == 0 {
(index_of(1), usize::MAX)
} else {
let digits = number.ilog10() + 1;
if digits % 2 == 0 {
let power = 10_u64.pow(digits / 2);
(index_of(number / power), index_of(number % power))
} else {
(index_of(number * 2024), usize::MAX)
}
};
stones.push((first, second));
}
// Add amount of each stone to either 1 or 2 stones in the next blink.
let mut next = vec![0; indices.len()];
for (&(first, second), amount) in stones.iter().zip(current) {
next[first] += amount;
if second != usize::MAX {
next[second] += amount;
}
}
current = next;
}
current.iter().sum()
}