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Snake.cpp
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#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x,y,frux,fruy; // frux and fruy fruit coordinates
int score;
enum eDirection {STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirection dir;
int tailx[100],taily[100];
int nTail;
void Setup()
{
gameOver = false;
dir = STOP;
x = width/2, y = height/2;
frux = rand() % width;
fruy = rand() % height;
score = 0;
nTail = 0;
}
void Draw()
{
system("cls"); // clear the screen of console
for(int i=0; i<width; i++)
cout<<"#";
cout<<"\n";
for(int i=0; i<height; i++)
{
for(int j=0; j<width; j++)
{
if(j==0 || j== width-1)
cout<<"#";
else if(j==x && i==y)
cout<<"O";
else if(j==frux && i==fruy)
cout<<"+";
else
{
bool print = false;
for(int k=0;k<nTail;k++)
{
if(i==taily[k] && j==tailx[k])
{
cout<<"o";
print = true;
}
}
if(!print)
cout<<" ";
}
}
cout<<"\n";
}
for(int i=0; i<width; i++)
cout<<"#";
cout<<"\n";
cout<<"SCORE : "<<score<<"\n";
}
void Input()
{
if(_kbhit()) // returns positive value if user enters key otherwise 0
{
switch(_getch()) // returns ascii value
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic()
{
int prevx = tailx[0];
int prevy = taily[0];
tailx[0] = x, taily[0] = y;
int tempx,tempy;
for(int i=1;i<nTail;i++)
{
tempx = tailx[i];
tailx[i] = prevx;
prevx = tempx;
tempy = taily[i];
taily[i] = prevy;
prevy = tempy;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if(x==0 || x==width || y==-1 || y==height)
gameOver = true;
for(int i=0;i<nTail;i++)
{
if(tailx[i] == x && taily[i] == y)
gameOver = true;
}
if(x==frux && y==fruy)
{
score++;
nTail++;
frux = rand() % width;
fruy = rand() % height;
}
}
int main()
{
Setup();
while(!gameOver)
{
Draw();
Input();
Logic();
if(gameOver)
{
cout<<"Press e to play again, x to exit\n";
if(char ch = getchar() == 'e')
{
Setup();
}
}
Sleep(5); //slows down console
}
return 0;
}