- Data type: float in range 0.0 to 1.0
- What is it for: Influencing the strength of a normalmap
- Use when: You don't want a more subtle normalmap than one applied at 100%
- Implemented in MakeSkin: yes (it is read from the "Strength" setting, see below)
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: yes
If you don't want the full effect of a normalmap, you can opt to apply it with a smaller effect. This will cause emulated valleys to become more shallow, and emulated peaks lower.
To apply the normalmap at 50%:
normalmapIntensity 0.5
The setting for normalmapIntensity is read from the normalmap node's "Strength" value: