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sensor.js
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sensor.js
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class Sensor {
constructor (car) {
this.car=car
this.rayCount=5;
this.rayLength=150;
this.raySpread=Math.PI/2;
this.rays=[];
this.readings = [];
}
update(roadBorders) {
this.#castRays();
this.readings = [];
for(let i = 0; i < this.rays.length; i++) {
const ray = this.rays[i];
console.log(ray)
const reading = this.#getReading(ray, roadBorders);
this.readings.push(reading);
console.log(this.readings)
}
}
#getReading(ray, roadBorders) {
// console.log(ray.y)
// console.log(roadBorders);
let touches = []
for (let i =0 ; i < roadBorders.length; i++) {
console.log(ray)
var touch = getIntersection(
ray[0],
ray[1],
roadBorders[i][0],
roadBorders[i][1]
)
if(touch) {
touches.push(touch);
}
}
if(touches.length==0) {
return null;
} else {
const offset = touches.map(e => e.offset);
const minOffset = Math.min(...offset);
return touches.find(e => e.offset == minOffset);
}
}
#castRays() {
this.rays=[];
for (let i=0; i<this.rayCount; i++) {
const rayAgle = lerp(
this.raySpread/2,
-this.raySpread/2,
this.rayCount == 1? 0.5 : i / (this.rayCount - 1)
)+ this.car.angle;
const start = {x : this.car.x, y:this.car.y};
const end = {
x: this.car.x-Math.sin(rayAgle) * this.rayLength,
y: this.car.y-Math.cos(rayAgle) * this.rayLength
};
this.rays.push([start, end]);
}
}
draw(ctx) {
console.log(this.rays);
console.log(ctx);
for(let i = 0; i < this.rayCount; i++) {
ctx.beginPath();
console.log(this.rays[i]);
console.log(this.rays[i]);
let end = this.rays[i][1];
ctx.lineWidth=2;
ctx.strokeStyle="yellow";
ctx.moveTo(
this.rays[i][0].x,
this.rays[i][0].y
);
ctx.lineTo(
end.x,
end.y
);
ctx.stroke();
ctx.beginPath()
ctx.lineWidth=2;
ctx.strokeStyle="black";
ctx.moveTo(
this.rays[i][1].x,
this.rays[i][1].y
);
console.log(this.rays[i][1].y)
ctx.lineTo(
end.x,
end.y
);
ctx.stroke();
}
}
}