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launch.coffee
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launch.coffee
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$ = (_) -> document.getElementById _
init = (controlType, quality, platform, godmode) ->
hexGL = new bkcore.hexgl.HexGL(
document: document
width: window.innerWidth
height: window.innerHeight
container: $ 'main'
overlay: $ 'overlay'
gameover: $ 'step-5'
quality: quality
difficulty: 0,
half: (platform is 1 and quality < 1)
mobile: platform is 1
hud: platform is 0
controlType: controlType
godmode: godmode
track: 'Cityscape'
)
window.hexGL=hexGL
progressbar = $ 'progressbar'
hexGL.load(
onLoad: ->
console.log 'LOADED.'
hexGL.init()
$('step-3').style.display = 'none'
$('step-4').style.display = 'block'
hexGL.start()
onError: (s) ->
console.error "Error loading #{ s }."
onProgress: (p, t, n) ->
console.log("LOADED "+t+" : "+n+" ( "+p.loaded+" / "+p.total+" ).")
progressbar.style.width = "#{ p.loaded / p.total * 100 }%"
)
u = bkcore.Utils.getURLParameter
s = [
['controlType', ['KEYBOARD', 'TOUCH', 'LEAP MOTION CONTROLLER'], 0, 0, 'Controls: ']
['quality', ['LOW', 'MID', 'HIGH'], 2, 2, 'Quality: ']
['platform', ['DESKTOP', 'MOBILE'], 0, 0, 'Platform: ']
['godmode', ['OFF', 'ON'], 0, 1, 'Godmode: ']
]
for a in s
do(a)->
a[3] = u(a[0]) ? a[2]
e = $ "s-#{a[0]}"
(f = -> e.innerHTML = a[4]+a[1][a[3]])()
e.onclick = -> f(a[3] = (a[3]+1)%a[1].length)
$('step-2').onclick = ->
$('step-2').style.display = 'none'
$('step-3').style.display = 'block'
init s[0][3], s[1][3], s[2][3], s[3][3]
$('step-5').onclick = ->
window.location.reload()
hasWebGL = ->
gl = null
canvas = document.createElement('canvas');
try
gl = canvas.getContext("webgl")
if not gl?
try
gl = canvas.getContext("experimental-webgl")
return gl?
if not hasWebGL()
getWebGL = $('start')
getWebGL.innerHTML = 'WebGL is not supported!'
getWebGL.onclick = ->
window.location.href = 'http://get.webgl.org/'
else
$('start').onclick = ->
$('step-1').style.display = 'none'
$('step-2').style.display = 'block'
$('step-2').style.backgroundImage = "url(css/help-#{s[0][3]}.png)"