From 827b1e5d49e59f7a1071ff28b7b16eb85891f080 Mon Sep 17 00:00:00 2001 From: Ben Sawyer Date: Wed, 20 Mar 2024 14:13:39 -0400 Subject: [PATCH] Release v2.1.0 --- Assets/MagicLeapInput.inputactions | 10 +- Assets/Materials/MeshMaterial.mat | 153 + Assets/Materials/MeshMaterial.mat.meta | 8 + .../Materials/MeshingPointCloudMaterial.mat | 83 + .../MeshingPointCloudMaterial.mat.meta | 8 + .../Materials/{DebugPlane.mat => Plane.mat} | 15 +- .../{DebugPlane.mat.meta => Plane.mat.meta} | 0 Assets/Prefabs/ML Rig.prefab | 141 +- Assets/Prefabs/Meshing.meta | 8 + Assets/Prefabs/Meshing/MeshPrefab.prefab | 108 + Assets/Prefabs/Meshing/MeshPrefab.prefab.meta | 7 + ...MeshingPointCloudParticleVisualizer.prefab | 4859 +++++ ...ngPointCloudParticleVisualizer.prefab.meta | 7 + .../Meshing/MeshingProjectilePrefab.prefab | 149 + .../MeshingProjectilePrefab.prefab.meta | 7 + Assets/Prefabs/Meshing/WireframeCube.prefab | 1881 ++ .../Prefabs/Meshing/WireframeCube.prefab.meta | 8 + Assets/Prefabs/PlanePrefabExample.prefab | 2 +- Assets/Prefabs/UserInterface.prefab | 15827 +++++++------- Assets/Prefabs/UserInterface.prefab.meta | 2 +- Assets/Prefabs/UserInterface_headpose.prefab | 17576 ++++++++++++++++ .../UserInterface_headpose.prefab.meta | 7 + Assets/Scenes/Control.unity | 667 +- Assets/Scenes/EyeGaze.unity | 625 +- Assets/Scenes/GlobalDimmer.unity | 948 +- Assets/Scenes/Hands.unity | 638 +- Assets/Scenes/HelloCube.unity | 371 +- .../{UserCalibration.unity => Meshing.unity} | 694 +- ...ibration.unity.meta => Meshing.unity.meta} | 2 +- Assets/Scenes/Planes.unity | 479 +- Assets/Scenes/SegmentedDimmer.unity | 3168 ++- Assets/Scenes/SpatialAnchors.unity | 4440 ++++ Assets/Scenes/SpatialAnchors.unity.meta | 7 + Assets/Scripts/GazeTrackingExample.cs | 15 +- Assets/Scripts/GlobalDimmerExample.cs | 13 +- Assets/Scripts/HandsExample.cs | 26 - Assets/Scripts/Meshing.meta | 8 + Assets/Scripts/Meshing/MeshingExample.cs | 194 + .../MeshingExample.cs.meta} | 2 +- Assets/Scripts/Meshing/MeshingProjectile.cs | 29 + .../Scripts/Meshing/MeshingProjectile.cs.meta | 11 + Assets/Scripts/Planes/PlaneExample.cs | 30 +- Assets/Scripts/SpatialAnchorsExample.cs | 369 + Assets/Scripts/SpatialAnchorsExample.cs.meta | 11 + Assets/Scripts/UI/UserInterface.cs | 83 +- .../Utility/CommandLineSceneLauncher.cs | 68 + .../Utility/CommandLineSceneLauncher.cs.meta | 11 + Assets/Scripts/Utility/MagicLeapInput.cs | 10 +- Assets/Scripts/Utility/Utils.cs | 21 + Assets/Scripts/Utility/Utils.cs.meta | 3 + Assets/Scripts/Visualizers/PinchGesture.cs | 3 - Assets/Textures/Logos/logo_icon128.png | Bin 1389 -> 129 bytes Assets/Textures/Logos/logo_iconbg.png | Bin 153 -> 128 bytes Assets/Textures/Logos/logo_splash512.png | Bin 16969 -> 130 bytes Assets/Textures/New/ui-downarrow.png | Bin 3445 -> 129 bytes Assets/Textures/New/ui-lock.png | Bin 258 -> 128 bytes Assets/Textures/New/ui-quit.png | Bin 227 -> 128 bytes Assets/Textures/New/ui-tab-default.png | Bin 289 -> 128 bytes Assets/Textures/New/ui-tab-hover.png | Bin 314 -> 128 bytes Assets/Textures/New/ui-tab-press.png | Bin 314 -> 128 bytes Assets/Textures/New/ui-unlock.png | Bin 287 -> 128 bytes .../Settings/Open XR Package Settings.asset | 42 + Packages/manifest.json | 3 +- Packages/packages-lock.json | 51 +- ProjectSettings/EditorBuildSettings.asset | 6 + README.md | 2 +- 66 files changed, 41797 insertions(+), 12119 deletions(-) create mode 100644 Assets/Materials/MeshMaterial.mat create mode 100644 Assets/Materials/MeshMaterial.mat.meta create mode 100644 Assets/Materials/MeshingPointCloudMaterial.mat create mode 100644 Assets/Materials/MeshingPointCloudMaterial.mat.meta rename Assets/Materials/{DebugPlane.mat => Plane.mat} (92%) rename Assets/Materials/{DebugPlane.mat.meta => Plane.mat.meta} (100%) create mode 100644 Assets/Prefabs/Meshing.meta create mode 100644 Assets/Prefabs/Meshing/MeshPrefab.prefab create mode 100644 Assets/Prefabs/Meshing/MeshPrefab.prefab.meta create mode 100644 Assets/Prefabs/Meshing/MeshingPointCloudParticleVisualizer.prefab create mode 100644 Assets/Prefabs/Meshing/MeshingPointCloudParticleVisualizer.prefab.meta create mode 100644 Assets/Prefabs/Meshing/MeshingProjectilePrefab.prefab create mode 100644 Assets/Prefabs/Meshing/MeshingProjectilePrefab.prefab.meta create mode 100644 Assets/Prefabs/Meshing/WireframeCube.prefab create mode 100644 Assets/Prefabs/Meshing/WireframeCube.prefab.meta create mode 100644 Assets/Prefabs/UserInterface_headpose.prefab create mode 100644 Assets/Prefabs/UserInterface_headpose.prefab.meta rename Assets/Scenes/{UserCalibration.unity => Meshing.unity} (58%) rename Assets/Scenes/{UserCalibration.unity.meta => Meshing.unity.meta} (74%) create mode 100644 Assets/Scenes/SpatialAnchors.unity create mode 100644 Assets/Scenes/SpatialAnchors.unity.meta delete mode 100644 Assets/Scripts/HandsExample.cs create mode 100644 Assets/Scripts/Meshing.meta create mode 100644 Assets/Scripts/Meshing/MeshingExample.cs rename Assets/Scripts/{HandsExample.cs.meta => Meshing/MeshingExample.cs.meta} (83%) create mode 100644 Assets/Scripts/Meshing/MeshingProjectile.cs create mode 100644 Assets/Scripts/Meshing/MeshingProjectile.cs.meta create mode 100644 Assets/Scripts/SpatialAnchorsExample.cs create mode 100644 Assets/Scripts/SpatialAnchorsExample.cs.meta create mode 100644 Assets/Scripts/Utility/CommandLineSceneLauncher.cs create mode 100644 Assets/Scripts/Utility/CommandLineSceneLauncher.cs.meta create mode 100644 Assets/Scripts/Utility/Utils.cs create mode 100644 Assets/Scripts/Utility/Utils.cs.meta diff --git a/Assets/MagicLeapInput.inputactions b/Assets/MagicLeapInput.inputactions index b7adc59..3fb23f4 100644 --- a/Assets/MagicLeapInput.inputactions +++ b/Assets/MagicLeapInput.inputactions @@ -231,7 +231,7 @@ { "name": "", "id": "c2b03674-dafa-444c-8620-3280c282adf9", - "path": "{RightHand}/pointerPosition", + "path": "{RightHand}/pointer/position", "interactions": "", "processors": "", "groups": "Magic Leap 2", @@ -242,7 +242,7 @@ { "name": "", "id": "807f91c0-0511-4b5a-8873-55fff6b2dd78", - "path": "{LeftHand}/pointerPosition", + "path": "{LeftHand}/pointer/position", "interactions": "", "processors": "", "groups": "Magic Leap 2", @@ -253,7 +253,7 @@ { "name": "", "id": "123b83cc-1670-4b3c-8f11-e5b34719c3e9", - "path": "{RightHand}/pointerRotation", + "path": "{RightHand}/pointer/rotation", "interactions": "", "processors": "", "groups": "Magic Leap 2", @@ -264,7 +264,7 @@ { "name": "", "id": "5d664175-4eb6-4001-80ea-caabb83d96c1", - "path": "{LeftHand}/pointerRotation", + "path": "{LeftHand}/pointer/rotation", "interactions": "", "processors": "", "groups": "Magic Leap 2", @@ -851,7 +851,7 @@ { "name": "", "id": "be90f058-beee-43fe-b998-87cf060e8920", - "path": "{RightHand}/{PointerActivateReady}", + "path": "{LeftHand}/{PointerActivateReady}", "interactions": "", "processors": "", "groups": "Magic Leap 2", diff --git a/Assets/Materials/MeshMaterial.mat 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You can: + + - Visualize the mesh + results. 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{fileID: 203844589} + - {fileID: 401676249} + - {fileID: 532553003} + - {fileID: 1905229995} diff --git a/Assets/Scenes/SpatialAnchors.unity.meta b/Assets/Scenes/SpatialAnchors.unity.meta new file mode 100644 index 0000000..dc3b293 --- /dev/null +++ b/Assets/Scenes/SpatialAnchors.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b2453f3e5761a1f46a6c258cdf805fb6 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GazeTrackingExample.cs b/Assets/Scripts/GazeTrackingExample.cs index 145219b..c16a677 100644 --- a/Assets/Scripts/GazeTrackingExample.cs +++ b/Assets/Scripts/GazeTrackingExample.cs @@ -1,3 +1,4 @@ +using MagicLeap.Android; using MagicLeap.Examples; using System.Collections.Generic; using System.Linq; @@ -19,15 +20,10 @@ public class GazeTrackingExample : MonoBehaviour private Camera mainCamera; private bool permissionGranted; - private readonly MLPermissions.Callbacks permissionCallbacks = new(); private void Awake() { - permissionCallbacks.OnPermissionGranted += OnPermissionGranted; - permissionCallbacks.OnPermissionDenied += OnPermissionDenied; - permissionCallbacks.OnPermissionDeniedAndDontAskAgain += OnPermissionDenied; - - MLPermissions.RequestPermission(MLPermission.EyeTracking, permissionCallbacks); + Permissions.RequestPermission(MLPermission.EyeTracking, OnPermissionGranted, OnPermissionDenied); } void Update() @@ -67,13 +63,6 @@ void Update() } } - private void OnDestroy() - { - permissionCallbacks.OnPermissionGranted -= OnPermissionGranted; - permissionCallbacks.OnPermissionDenied -= OnPermissionDenied; - permissionCallbacks.OnPermissionDeniedAndDontAskAgain -= OnPermissionDenied; - } - void OnPermissionGranted(string permission) { permissionGranted = true; diff --git a/Assets/Scripts/GlobalDimmerExample.cs b/Assets/Scripts/GlobalDimmerExample.cs index 5179901..d524c90 100644 --- a/Assets/Scripts/GlobalDimmerExample.cs +++ b/Assets/Scripts/GlobalDimmerExample.cs @@ -17,7 +17,7 @@ public class GlobalDimmerExample : MonoBehaviour private Text toggleText; [SerializeField] - private Text instructions; + private Text status; private MagicLeapRenderingExtensionsFeature renderFeature; @@ -25,7 +25,7 @@ private void Start() { if (!OpenXRRuntime.IsExtensionEnabled("XR_ML_global_dimmer")) { - instructions.text = $"The OpenXR extension \"XR_ML_global_dimmer\" is not enabled so this example will not function!\n\n" + + status.text = $"The OpenXR extension \"XR_ML_global_dimmer\" is not enabled so this example will not function!\n\n" + $"You must enable the OpenXR Feature \"Magic Leap 2 Rendering Extensions\" in Project Settings to use the Global Dimmer."; gameObject.SetActive(false); return; @@ -34,6 +34,8 @@ private void Start() renderFeature = OpenXRSettings.Instance.GetFeature(); slider.value = startingValue; renderFeature.GlobalDimmerEnabled = true; + + status.text = $"Global Dimmer Value: {renderFeature.GlobalDimmerValue:P}\n\nGlobal Dimmer Enabled: {renderFeature.GlobalDimmerEnabled}"; } private void OnDestroy() @@ -46,13 +48,16 @@ public void SetDimmerValue(float value) { if (renderFeature != null) renderFeature.GlobalDimmerValue = value; + + status.text = $"Global Dimmer Value: {renderFeature.GlobalDimmerValue:P}\n\nGlobal Dimmer Enabled: {renderFeature.GlobalDimmerEnabled}"; } public void ToggleDimmer() { renderFeature.GlobalDimmerEnabled = !renderFeature.GlobalDimmerEnabled; - string status = renderFeature.GlobalDimmerEnabled ? "On" : "Off"; - toggleText.text = $"Dimmer {status}"; + string val = renderFeature.GlobalDimmerEnabled ? "On" : "Off"; + toggleText.text = $"Dimmer {val}"; + status.text = $"Global Dimmer Value: {renderFeature.GlobalDimmerValue:P}\n\nGlobal Dimmer Enabled: {renderFeature.GlobalDimmerEnabled}"; } } } diff --git a/Assets/Scripts/HandsExample.cs b/Assets/Scripts/HandsExample.cs deleted file mode 100644 index 5a18ca3..0000000 --- a/Assets/Scripts/HandsExample.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.XR.Hands.Samples.VisualizerSample; - -public class HandsExample : MonoBehaviour -{ - [SerializeField] - private Text status; - - [SerializeField] - private HandVisualizer visualizer; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Meshing.meta b/Assets/Scripts/Meshing.meta new file mode 100644 index 0000000..c94beea --- /dev/null +++ b/Assets/Scripts/Meshing.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9cd456bf5629361428938a60f61eb6d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Meshing/MeshingExample.cs b/Assets/Scripts/Meshing/MeshingExample.cs new file mode 100644 index 0000000..8522c74 --- /dev/null +++ b/Assets/Scripts/Meshing/MeshingExample.cs @@ -0,0 +1,194 @@ +using MagicLeap.Android; +using System; +using System.Collections; +using System.Text; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.InputSystem; +using UnityEngine.Pool; +using UnityEngine.UI; +using UnityEngine.XR; +using UnityEngine.XR.ARFoundation; +using UnityEngine.XR.MagicLeap; +using UnityEngine.XR.OpenXR; +using UnityEngine.XR.OpenXR.Features.MagicLeapSupport; +using Random = UnityEngine.Random; +using Utils = MagicLeap.Examples.Utils; + +public class MeshingExample : MonoBehaviour +{ + [Serializable] + private class MeshQuerySetting + { + [SerializeField] public MagicLeapMeshingFeature.MeshingQuerySettings meshQuerySettings; + [SerializeField] public float meshDensity; + [SerializeField] public Vector3 meshBoundsOrigin; + [SerializeField] public Vector3 meshBoundsRotation; + [SerializeField] public Vector3 meshBoundsScale; + [SerializeField] public MagicLeapMeshingFeature.MeshingMode renderMode; + } + + [SerializeField] private ARMeshManager meshManager; + [SerializeField] private ARPointCloudManager pointCloudManager; + [SerializeField] private MeshingProjectile projectilePrefab; + private Camera mainCamera; + + private const float ProjectileLifetime = 5f; + private const float ProjectileForce = 300f; + private const float MinScale = 0.1f; + private const float MaxScale = 0.3f; + private MagicLeapMeshingFeature meshingFeature; + private MagicLeapInput mlInputs; + private int currentIndex; + + [SerializeField] private MeshQuerySetting[] allSettings; + + [SerializeField] private Text updateText; + + private StringBuilder statusText = new(); + private MagicLeapMeshingFeature.MeshDetectorFlags[] allFlags; + private ObjectPool projectilePool; + private MagicLeapMeshingFeature.MeshingMode previousRenderMode; + + private void Awake() + { + allFlags = (MagicLeapMeshingFeature.MeshDetectorFlags[])Enum.GetValues(typeof(MagicLeapMeshingFeature.MeshDetectorFlags)); + } + + IEnumerator Start() + { + mainCamera = Camera.main; + meshManager.enabled = false; + pointCloudManager.enabled = false; + yield return new WaitUntil(Utils.AreSubsystemsLoaded); + meshingFeature = OpenXRSettings.Instance.GetFeature(); + if (!meshingFeature.enabled) + { + Debug.LogError($"{nameof(MagicLeapMeshingFeature)} was not enabled. Disabling script"); + enabled = false; + } + + projectilePool = new ObjectPool(() => Instantiate(projectilePrefab), (meshProjectile) => + { + meshProjectile.gameObject.SetActive(true); + }, (meshProjectile) => meshProjectile.gameObject.SetActive(false), defaultCapacity: 20); + mlInputs = new(); + mlInputs.Enable(); + mlInputs.Controller.Trigger.performed += TriggerHandler; + mlInputs.Controller.Bumper.performed += BumperHandler; + Permissions.RequestPermission(MLPermission.SpatialMapping, OnPermissionGranted, OnPermissionDenied); + } + + private void Update() + { + ref var meshSettings = ref allSettings[currentIndex]; + ref var activeSettings = ref meshSettings.meshQuerySettings; + //Show the status text + statusText.Clear(); + statusText.AppendLine("Current Settings:"); + statusText.AppendLine($"Bounding Box Origin: {meshSettings.meshBoundsOrigin}"); + statusText.AppendLine($"Bounding Box Scale: {meshSettings.meshBoundsScale}"); + statusText.AppendLine($"Bounding Box Rotation: {meshSettings.meshBoundsRotation}"); + statusText.AppendLine($"Fill Hole Length: {activeSettings.fillHoleLength}"); + statusText.AppendLine($"Disconnected Areas Length: {activeSettings.appliedDisconnectedComponentArea}"); + statusText.AppendLine($"Using Ion Allocator: {activeSettings.useIonAllocator}"); + statusText.AppendLine($"Mesh Density: {meshSettings.meshDensity}"); + statusText.Append($"Render Mode: {meshSettings.renderMode}"); + statusText.AppendLine(" Flags:"); + foreach (var flag in allFlags) + { + statusText.AppendLine($"{flag} : {activeSettings.meshDetectorFlags.HasFlag(flag)}"); + } + + statusText.AppendLine($"Mesh Density: {meshManager.density}"); + updateText.text = statusText.ToString(); + } + + private void OnDestroy() + { + if (mlInputs == null) + { + return; + } + mlInputs.Controller.Trigger.performed -= TriggerHandler; + mlInputs.Controller.Bumper.performed -= BumperHandler; + } + + private void TriggerHandler(InputAction.CallbackContext obj) + { + if (EventSystem.current.IsPointerOverGameObject()) + { + return; + } + currentIndex = (currentIndex + 1) % allSettings.Length; + UpdateSettings(); + } + + private void BumperHandler(InputAction.CallbackContext obj) + { + var projectile = projectilePool.Get(); + projectile.Initialize(projectilePool, ProjectileLifetime); + projectile.transform.position = mainCamera.transform.position; + projectile.transform.localScale = Vector3.one * Random.Range(MinScale, MaxScale); + projectile.rb.AddForce(mainCamera.transform.forward * ProjectileForce); + } + + void UpdateSettings() + { + ref var meshSettings = ref allSettings[currentIndex]; + var currentRenderMode = meshSettings.renderMode; + meshManager.transform.localScale = meshSettings.meshBoundsScale; + meshManager.transform.rotation = Quaternion.Euler(meshSettings.meshBoundsRotation); + meshManager.transform.localPosition = meshSettings.meshBoundsOrigin; + if (currentRenderMode == MagicLeapMeshingFeature.MeshingMode.Triangles) + { + meshManager.density = meshSettings.meshDensity; + } + else + { + meshingFeature.MeshDensity = meshSettings.meshDensity; + meshingFeature.MeshBoundsOrigin = meshSettings.meshBoundsOrigin; + meshingFeature.MeshBoundsRotation = Quaternion.Euler(meshSettings.meshBoundsRotation); + meshingFeature.MeshBoundsScale = meshSettings.meshBoundsScale; + } + meshingFeature.UpdateMeshQuerySettings(in meshSettings.meshQuerySettings); + meshingFeature.InvalidateMeshes(); + if (previousRenderMode == currentRenderMode) + { + return; + } + meshManager.DestroyAllMeshes(); + meshManager.enabled = false; + pointCloudManager.SetTrackablesActive(false); + pointCloudManager.enabled = false; + meshingFeature.MeshRenderMode = currentRenderMode; + var isPointCloud = currentRenderMode == MagicLeapMeshingFeature.MeshingMode.PointCloud; + switch (isPointCloud) + { + case true: + meshManager.enabled = false; + pointCloudManager.enabled = true; + pointCloudManager.SetTrackablesActive(true); + break; + case false: + pointCloudManager.SetTrackablesActive(false); + pointCloudManager.enabled = false; + meshManager.enabled = true; + break; + } + previousRenderMode = currentRenderMode; + } + + private void OnPermissionGranted(string permission) + { + meshManager.enabled = true; + previousRenderMode = allSettings[0].renderMode; + UpdateSettings(); + } + + private void OnPermissionDenied(string permission) + { + Debug.LogError($"Failed to create Planes Subsystem due to missing or denied {MLPermission.SpatialMapping} permission. Please add to manifest. Disabling script."); + enabled = false; + } +} diff --git a/Assets/Scripts/HandsExample.cs.meta b/Assets/Scripts/Meshing/MeshingExample.cs.meta similarity index 83% rename from Assets/Scripts/HandsExample.cs.meta rename to Assets/Scripts/Meshing/MeshingExample.cs.meta index f868703..f8381b5 100644 --- a/Assets/Scripts/HandsExample.cs.meta +++ b/Assets/Scripts/Meshing/MeshingExample.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7d57862e2b77d3d41bcccbf4571b8b6a +guid: d05c34e76434a6345bc7b343818d4bee MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Meshing/MeshingProjectile.cs b/Assets/Scripts/Meshing/MeshingProjectile.cs new file mode 100644 index 0000000..0e383ec --- /dev/null +++ b/Assets/Scripts/Meshing/MeshingProjectile.cs @@ -0,0 +1,29 @@ +using System.Collections; +using UnityEngine; +using UnityEngine.Pool; + +public class MeshingProjectile : MonoBehaviour +{ + private float lifeTime; + private ObjectPool activeObjectPool; + public Rigidbody rb; + private Coroutine lifeTimeCoroutine; + public void Initialize(ObjectPool pool, float duration) + { + activeObjectPool = pool; + lifeTime = duration; + + if (lifeTimeCoroutine != null) + { + StopCoroutine(lifeTimeCoroutine); + } + lifeTimeCoroutine = StartCoroutine(LifetimeCoroutine()); + } + + private IEnumerator LifetimeCoroutine() + { + yield return new WaitForSeconds(lifeTime); + lifeTimeCoroutine = null; + activeObjectPool.Release(this); + } +} diff --git a/Assets/Scripts/Meshing/MeshingProjectile.cs.meta b/Assets/Scripts/Meshing/MeshingProjectile.cs.meta new file mode 100644 index 0000000..ecf3660 --- /dev/null +++ b/Assets/Scripts/Meshing/MeshingProjectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1587e15f1248e4c47a5fef70cc033caf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Planes/PlaneExample.cs b/Assets/Scripts/Planes/PlaneExample.cs index 848a005..0fcb4a7 100644 --- a/Assets/Scripts/Planes/PlaneExample.cs +++ b/Assets/Scripts/Planes/PlaneExample.cs @@ -1,3 +1,4 @@ +using MagicLeap.Android; using System.Collections; using UnityEngine; using UnityEngine.UI; @@ -6,6 +7,7 @@ using UnityEngine.XR.MagicLeap; using UnityEngine.XR.Management; using UnityEngine.XR.OpenXR.Features.MagicLeapSupport; +using Utils = MagicLeap.Examples.Utils; public class PlaneExample : MonoBehaviour { @@ -20,28 +22,13 @@ public class PlaneExample : MonoBehaviour [SerializeField] private Text status; - private readonly MLPermissions.Callbacks permissionCallbacks = new MLPermissions.Callbacks(); private Camera mainCamera; private bool permissionGranted = false; - private void Awake() - { - permissionCallbacks.OnPermissionGranted += OnPermissionGranted; - permissionCallbacks.OnPermissionDenied += OnPermissionDenied; - permissionCallbacks.OnPermissionDeniedAndDontAskAgain += OnPermissionDenied; - } - - private void OnDestroy() - { - permissionCallbacks.OnPermissionGranted -= OnPermissionGranted; - permissionCallbacks.OnPermissionDenied -= OnPermissionDenied; - permissionCallbacks.OnPermissionDeniedAndDontAskAgain -= OnPermissionDenied; - } - private IEnumerator Start() { mainCamera = Camera.main; - yield return new WaitUntil(AreSubsystemsLoaded); + yield return new WaitUntil(Utils.AreSubsystemsLoaded); planeManager = FindObjectOfType(); if (planeManager == null) { @@ -55,18 +42,9 @@ private IEnumerator Start() } permissionGranted = false; - MLPermissions.RequestPermission(MLPermission.SpatialMapping, permissionCallbacks); + Permissions.RequestPermission(MLPermission.SpatialMapping, OnPermissionGranted, OnPermissionDenied); } - private bool AreSubsystemsLoaded() - { - if (XRGeneralSettings.Instance == null) return false; - if (XRGeneralSettings.Instance.Manager == null) return false; - var activeLoader = XRGeneralSettings.Instance.Manager.activeLoader; - if (activeLoader == null) return false; - return activeLoader.GetLoadedSubsystem() != null; - } - private void Update() { UpdateQuery(); diff --git a/Assets/Scripts/SpatialAnchorsExample.cs b/Assets/Scripts/SpatialAnchorsExample.cs new file mode 100644 index 0000000..c4a95ca --- /dev/null +++ b/Assets/Scripts/SpatialAnchorsExample.cs @@ -0,0 +1,369 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.InputSystem; +using UnityEngine.UI; +using UnityEngine.XR.ARFoundation; +using UnityEngine.XR.ARSubsystems; +using UnityEngine.XR.Management; +using UnityEngine.XR.MagicLeap; +using UnityEngine.XR.OpenXR; +using UnityEngine.XR.OpenXR.Features.MagicLeapSupport; +using UnityEngine.XR.OpenXR.NativeTypes; +using MagicLeap.Android; + +public class SpatialAnchorsExample : MonoBehaviour +{ + [SerializeField] private Text statusText; + [SerializeField] private Text localizationText; + [SerializeField] private Dropdown mapsDropdown; + [SerializeField] private Dropdown exportedDropdown; + [SerializeField] private InputActionAsset inputActions; + [SerializeField] private GameObject anchorPrefab; + [SerializeField] private GameObject controllerObject; + [SerializeField] private ARAnchorManager anchorManager; + [SerializeField] private Button publishButton; + private InputActionMap controllerMap; + private MagicLeapSpatialAnchorsFeature spatialAnchorsFeature; + private MagicLeapLocalizationMapFeature localizationMapFeature; + private MagicLeapSpatialAnchorsStorageFeature storageFeature; + private MagicLeapLocalizationMapFeature.LocalizationMap[] mapList = Array.Empty(); + private MagicLeapLocalizationMapFeature.LocalizationEventData mapData; + + private struct PublishedAnchor + { + public ulong AnchorId; + public string AnchorMapPositionId; + public ARAnchor AnchorObject; + } + + private List publishedAnchors = new(); + private List activeAnchors = new(); + private List pendingPublishedAnchors = new(); + private List localAnchors = new(); + private Dictionary exportedMaps = new(); + private bool permissionGranted; + private MLXrAnchorSubsystem activeSubsystem; + + private IEnumerator Start() + { + yield return new WaitUntil(AreSubsystemsLoaded); + + spatialAnchorsFeature = OpenXRSettings.Instance.GetFeature(); + storageFeature = OpenXRSettings.Instance.GetFeature(); + localizationMapFeature = OpenXRSettings.Instance.GetFeature(); + if (!spatialAnchorsFeature || !localizationMapFeature || !storageFeature) + { + statusText.text = "Spatial Anchors, Spatial Anchors Storage, or Localization maps features not enabled; disabling"; + enabled = false; + } + + if (inputActions != null) + { + controllerMap = inputActions.FindActionMap("Controller"); + if (controllerMap == null) + { + Debug.LogError("Couldn't find Controller action map"); + enabled = false; + } + else + { + controllerMap.FindAction("Bumper").performed += OnBumper; + controllerMap.FindAction("MenuButton").performed += OnMenu; + } + } + + mapsDropdown.ClearOptions(); + exportedDropdown.ClearOptions(); + storageFeature.OnCreationCompleteFromStorage += OnCreateFromStorageComplete; + storageFeature.OnPublishComplete += OnPublishComplete; + storageFeature.OnQueryComplete += OnQueryComplete; + storageFeature.OnDeletedComplete += OnDeletedComplete; + + Permissions.RequestPermission(MLPermission.SpaceImportExport, OnPermissionGranted, OnPermissionDenied); + } + + private bool AreSubsystemsLoaded() + { + if (XRGeneralSettings.Instance == null) return false; + if (XRGeneralSettings.Instance.Manager == null) return false; + var activeLoader = XRGeneralSettings.Instance.Manager.activeLoader; + if (activeLoader == null) return false; + activeSubsystem = activeLoader.GetLoadedSubsystem() as MLXrAnchorSubsystem; + return activeSubsystem != null; + } + + private void OnPermissionDenied(string permission) + { + permissionGranted = false; + Debug.LogError("Spatial anchor publishing and map localization will not work without permission."); + } + + private void OnPermissionGranted(string permission) + { + permissionGranted = true; + if (localizationMapFeature.GetLocalizationMapsList(out mapList) == XrResult.Success) + { + mapsDropdown.AddOptions(mapList.Select(map => map.Name).ToList()); + mapsDropdown.Hide(); + } + + XrResult res = localizationMapFeature.EnableLocalizationEvents(true); + if (res != XrResult.Success) + Debug.LogError("EnableLocalizationEvents failed: " + res); + } + + private void OnPublishComplete(ulong anchorId, string anchorMapPositionId) + { + for (int i = activeAnchors.Count - 1; i >= 0; i--) + { + if (activeSubsystem.GetAnchorId(activeAnchors[i]) == anchorId) + { + PublishedAnchor newPublishedAnchor; + newPublishedAnchor.AnchorId = anchorId; + newPublishedAnchor.AnchorMapPositionId = anchorMapPositionId; + newPublishedAnchor.AnchorObject = activeAnchors[i]; + + activeAnchors[i].GetComponent().material.color = Color.white; + + publishedAnchors.Add(newPublishedAnchor); + activeAnchors.RemoveAt(i); + break; + } + } + } + + private void OnBumper(InputAction.CallbackContext _) + { + Pose currentPose = new Pose(controllerObject.transform.position, controllerObject.transform.rotation); + + GameObject newAnchor = Instantiate(anchorPrefab, currentPose.position, currentPose.rotation); + + ARAnchor newAnchorComponent = newAnchor.AddComponent(); + + newAnchorComponent.GetComponent().material.color = Color.grey; + + activeAnchors.Add(newAnchorComponent); + localAnchors.Add(newAnchorComponent); + } + + private void OnMenu(InputAction.CallbackContext _) + { + // delete most recent local anchor first + if (localAnchors.Count > 0) + { + Destroy(localAnchors[localAnchors.Count - 1].gameObject); + localAnchors.RemoveAt(localAnchors.Count - 1); + } + //Deleting the last published anchor. + else if (publishedAnchors.Count > 0) + { + storageFeature.DeleteStoredSpatialAnchor(new List { publishedAnchors[publishedAnchors.Count - 1].AnchorMapPositionId }); + } + } + + private void OnQueryComplete(List anchorMapPositionIds) + { + if (publishedAnchors.Count == 0) + { + if (!storageFeature.CreateSpatialAnchorsFromStorage(anchorMapPositionIds)) + Debug.LogError("Couldn't create spatial anchors from storage"); + return; + } + + foreach (string anchorMapPositionId in anchorMapPositionIds) + { + var matches = publishedAnchors.Where(p => p.AnchorMapPositionId == anchorMapPositionId); + if (matches.Count() == 0) + { + if (!storageFeature.CreateSpatialAnchorsFromStorage(new List() { anchorMapPositionId })) + Debug.LogError("Couldn't create spatial anchors from storage"); + } + } + + for (int i = publishedAnchors.Count - 1; i >= 0; i--) + { + if (!anchorMapPositionIds.Contains(publishedAnchors[i].AnchorMapPositionId)) + { + GameObject.Destroy(publishedAnchors[i].AnchorObject.gameObject); + publishedAnchors.RemoveAt(i); + } + } + + } + + private void OnDeletedComplete(List anchorMapPositionIds) + { + foreach (string anchorMapPositionId in anchorMapPositionIds) + { + for (int i = publishedAnchors.Count - 1; i >= 0; i--) + { + if (publishedAnchors[i].AnchorMapPositionId == anchorMapPositionId) + { + GameObject.Destroy(publishedAnchors[i].AnchorObject.gameObject); + publishedAnchors.RemoveAt(i); + break; + } + } + } + } + + private void OnCreateFromStorageComplete(Pose pose, ulong anchorId, string anchorMapPositionId, XrResult result) + { + if (result != XrResult.Success) + { + Debug.LogError("Could not create anchor from storage: " + result); + return; + } + + PublishedAnchor newPublishedAnchor; + newPublishedAnchor.AnchorId = anchorId; + newPublishedAnchor.AnchorMapPositionId = anchorMapPositionId; + + GameObject newAnchor = Instantiate(anchorPrefab, pose.position, pose.rotation); + + ARAnchor newAnchorComponent = newAnchor.AddComponent(); + + newPublishedAnchor.AnchorObject = newAnchorComponent; + + publishedAnchors.Add(newPublishedAnchor); + } + + public void PublishAnchors() + { + foreach (ARAnchor anchor in localAnchors) + pendingPublishedAnchors.Add(anchor); + + localAnchors.Clear(); + } + + public void LocalizeMap() + { + if (permissionGranted == false || localizationMapFeature == null) + return; + + string map = mapList.Length > 0 ? mapList[mapsDropdown.value].MapUUID : ""; + var res = localizationMapFeature.RequestMapLocalization(map); + if (res != XrResult.Success) + { + Debug.LogError("Failed to request localization: " + res); + return; + } + + //On map change, we need to clear up present published anchors and query new ones + foreach (PublishedAnchor obj in publishedAnchors) + Destroy(obj.AnchorObject.gameObject); + publishedAnchors.Clear(); + + foreach (ARAnchor anchor in localAnchors) + Destroy(anchor.gameObject); + localAnchors.Clear(); + + activeAnchors.Clear(); + } + + public void ExportMap() + { + if (permissionGranted == false || localizationMapFeature == null || mapList.Length == 0) + return; + string uuid = mapList[mapsDropdown.value].MapUUID; + var res = localizationMapFeature.ExportLocalizatioMap(uuid, out byte[] mapData); + if (res != XrResult.Success) + { + Debug.LogError("Failed to export map: " + res); + return; + } + exportedMaps.Add(mapList[mapsDropdown.value].Name, mapData); + exportedDropdown.ClearOptions(); + exportedDropdown.AddOptions(exportedMaps.Keys.ToList()); + exportedDropdown.Hide(); + } + + public void ImportMap() + { + if (permissionGranted == false || localizationMapFeature == null || exportedMaps.Count == 0) + return; + + var idx = exportedDropdown.value; + var mapName = exportedDropdown.options[idx].text; + if (exportedMaps.TryGetValue(mapName, out byte[] mapData)) + { + var res = localizationMapFeature.ImportLocalizationMap(mapData, out _); + if (res == XrResult.Success) + { + exportedMaps.Remove(mapName); + exportedDropdown.ClearOptions(); + exportedDropdown.AddOptions(exportedMaps.Keys.ToList()); + exportedDropdown.Hide(); + } + } + } + + public void QueryAnchors() + { + if (!storageFeature.QueryStoredSpatialAnchors(controllerObject.transform.position, 10f)) + { + Debug.LogError("Could not query stored anchors"); + } + } + + void Update() + { + if (permissionGranted) + { + if (pendingPublishedAnchors.Count > 0) + { + for (int i = pendingPublishedAnchors.Count - 1; i >= 0; i--) + { + if (pendingPublishedAnchors[i].trackingState == TrackingState.Tracking) + { + ulong anchorId = activeSubsystem.GetAnchorId(pendingPublishedAnchors[i]); + if (!storageFeature.PublishSpatialAnchorsToStorage(new List() { anchorId }, 0)) + { + Debug.LogError($"Failed to publish anchor {anchorId} at position {pendingPublishedAnchors[i].gameObject.transform.position} to storage"); + } + else + { + pendingPublishedAnchors.RemoveAt(i); + } + } + } + } + + if (localizationMapFeature != null) + { + localizationMapFeature.GetLatestLocalizationMapData(out mapData); + localizationText.text = string.Format("Localization info:\nName:{0}\nUUID:{1}\nType:{2}\nState:{3}\nConfidence:{4}\nErrors:{5}", + mapData.Map.Name, mapData.Map.MapUUID, mapData.Map.MapType, mapData.State, mapData.Confidence, (mapData.Errors.Length > 0) ? string.Join(",", mapData.Errors) : "None"); + + publishButton.interactable = mapData.State == MagicLeapLocalizationMapFeature.LocalizationMapState.Localized; + } + else + { + publishButton.interactable = false; + } + } + } + + private void OnDestroy() + { + if (inputActions != null && controllerMap != null) + { + controllerMap.FindAction("Bumper").performed -= OnBumper; + controllerMap.FindAction("MenuButton").performed -= OnMenu; + } + + if (localizationMapFeature != null) + { + localizationMapFeature.EnableLocalizationEvents(false); + } + + storageFeature.OnCreationCompleteFromStorage -= OnCreateFromStorageComplete; + storageFeature.OnPublishComplete -= OnPublishComplete; + storageFeature.OnQueryComplete -= OnQueryComplete; + storageFeature.OnDeletedComplete -= OnDeletedComplete; + } +} diff --git a/Assets/Scripts/SpatialAnchorsExample.cs.meta b/Assets/Scripts/SpatialAnchorsExample.cs.meta new file mode 100644 index 0000000..c357bec --- /dev/null +++ b/Assets/Scripts/SpatialAnchorsExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e02008f1258f564c811cc390af9d748 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UserInterface.cs b/Assets/Scripts/UI/UserInterface.cs index 2aec3e1..d627013 100644 --- a/Assets/Scripts/UI/UserInterface.cs +++ b/Assets/Scripts/UI/UserInterface.cs @@ -19,29 +19,26 @@ namespace MagicLeap.Examples { - [RequireComponent(typeof(PlaceFromCamera))] + [ExecuteInEditMode] public class UserInterface : MonoBehaviour { private const float SIDE_MENU_DEFAULT_WIDTH = 175; private const float SIDE_MENU_MAX_WIDTH = 475; [Header("Settings")] - [SerializeField, Tooltip("The default and closest distance for the canvas.")] - private float _minDistance = 1.0f; - - [SerializeField, Tooltip("The furthest distance for the canvas.")] - private float _maxDistance = 1.5f; - [SerializeField, Tooltip("The primary workspace, this area will be collapsed in the minimized view.")] private GameObject _workspace = null; - [SerializeField, Tooltip("The button that maintains the canvas lock for the interface.")] - private UIButton _lockButton = null; - [Header("Interface")] [SerializeField, Tooltip("The transform of the side menu.")] private RectTransform _sideMenu = null; + [SerializeField] + private CanvasGroup dragInstructions; + + [SerializeField] + private bool enableDragInstructions = false; + [Header("Button & Text Fields")] [SerializeField, Tooltip("The title text element.")] @@ -96,21 +93,11 @@ public class UserInterface : MonoBehaviour [SerializeField, TextArea(4, 8)] private string controls; - private PlaceFromCamera _placeFromCamera = null; - private float _canvasDistance = 0f; private string selectedScene; private Canvas _canvas; private void Awake() - { - // Canvas Initialization - _placeFromCamera = GetComponent(); - - _canvasDistance = _minDistance; - _placeFromCamera.Distance = _canvasDistance; - - _title.text = GetTitle(); - + { // Open the these two tabs by default. _overviewTab.Pressed(); if (_statusTab.gameObject.activeSelf) @@ -121,6 +108,16 @@ private void Awake() { _SceneTab.Pressed(); } + + if (dragInstructions == null) + { + enableDragInstructions = false; + } + + if (!enableDragInstructions && dragInstructions != null) + { + dragInstructions.alpha = 0f; + } } private void Start() @@ -130,12 +127,20 @@ private void Start() private void OnEnable() { - Application.logMessageReceived += HandleOnLogMessageReceived; + _title.text = GetTitle(); + + if (Application.isPlaying) + { + Application.logMessageReceived += HandleOnLogMessageReceived; + } } private void OnDisable() { - Application.logMessageReceived -= HandleOnLogMessageReceived; + if (Application.isPlaying) + { + Application.logMessageReceived -= HandleOnLogMessageReceived; + } } private void OnValidate() @@ -194,28 +199,12 @@ public void ClearIssues() } } - /// - /// Toggle the lock state of the canvas. - /// - public void ToggleCanvasLock() - { - _placeFromCamera.PlaceOnUpdate = !_placeFromCamera.PlaceOnUpdate; - } - - /// - /// Toggle the canvas distance between the min and max distance. - /// - public void ToggleCanvasDistance() + public void DismissDragInstruction() { - if (_lockButton.IsActive) + if (dragInstructions != null) { - return; + dragInstructions.alpha = 0f; } - - _canvasDistance = (_canvasDistance == _minDistance) ? _maxDistance : _minDistance; - _placeFromCamera.Distance = _canvasDistance; - - _placeFromCamera.ForceUpdate(); } /// @@ -283,6 +272,11 @@ private IEnumerator SendErrorNotifications() private void CreateSceneButtons() { + if (!Application.isPlaying) + { + return; + } + int currentSceneIndex = SceneManager.GetActiveScene().buildIndex; for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) { @@ -303,11 +297,6 @@ private void OnSceneSelected(string sceneName) private string GetTitle() { - if (!string.IsNullOrWhiteSpace(title)) - { - return title; - } - var words = Regex.Matches(SceneManager.GetActiveScene().name, @"([A-Z][a-z]+)") .Cast() diff --git a/Assets/Scripts/Utility/CommandLineSceneLauncher.cs b/Assets/Scripts/Utility/CommandLineSceneLauncher.cs new file mode 100644 index 0000000..b69a39c --- /dev/null +++ b/Assets/Scripts/Utility/CommandLineSceneLauncher.cs @@ -0,0 +1,68 @@ +// %BANNER_BEGIN% +// --------------------------------------------------------------------- +// %COPYRIGHT_BEGIN% +// Copyright (c) (2021-2022) Magic Leap, Inc. All Rights Reserved. +// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2 +// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein. +// %COPYRIGHT_END% +// --------------------------------------------------------------------- +// %BANNER_END% + +using System; +using System.Collections; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace MagicLeap.Examples +{ + public class CommandLineSceneLauncher : MonoBehaviour + { + public static readonly string SceneLaunchArg = @"-scene"; + + private string sceneName; + + private void Start() + { + if (Application.isEditor) + { + return; + } + + string[] arguments = Environment.GetCommandLineArgs(); + for (int i = 0; i < arguments.Length; i++) + { + if (arguments[i] == SceneLaunchArg) + { + if (i + 1 < arguments.Length) + { + sceneName = arguments[i + 1]; + } + else + { + Debug.LogErrorFormat("Found command line argument {0} but no scene name followed it. Use the syntax \"{0} SceneName\"", SceneLaunchArg); + } + break; + } + } + + StartCoroutine(LoadScene()); + } + + private IEnumerator LoadScene() + { + if(string.IsNullOrEmpty(sceneName)) + { + yield break; + } + + var loadAsyncOp = SceneManager.LoadSceneAsync(sceneName); + + while (!loadAsyncOp.isDone) + { + yield return null; + } + + Debug.LogFormat("Finished loading Scene from {0} arg: {1}", SceneLaunchArg, sceneName); + } + } +} diff --git a/Assets/Scripts/Utility/CommandLineSceneLauncher.cs.meta b/Assets/Scripts/Utility/CommandLineSceneLauncher.cs.meta new file mode 100644 index 0000000..d3ad641 --- /dev/null +++ b/Assets/Scripts/Utility/CommandLineSceneLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf367647c5f0c224fb67c248665c89ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utility/MagicLeapInput.cs b/Assets/Scripts/Utility/MagicLeapInput.cs index 44b9211..8172542 100644 --- a/Assets/Scripts/Utility/MagicLeapInput.cs +++ b/Assets/Scripts/Utility/MagicLeapInput.cs @@ -253,7 +253,7 @@ public @MagicLeapInput() { ""name"": """", ""id"": ""c2b03674-dafa-444c-8620-3280c282adf9"", - ""path"": ""{RightHand}/pointerPosition"", + ""path"": ""{RightHand}/pointer/position"", ""interactions"": """", ""processors"": """", ""groups"": ""Magic Leap 2"", @@ -264,7 +264,7 @@ public @MagicLeapInput() { ""name"": """", ""id"": ""807f91c0-0511-4b5a-8873-55fff6b2dd78"", - ""path"": ""{LeftHand}/pointerPosition"", + ""path"": ""{LeftHand}/pointer/position"", ""interactions"": """", ""processors"": """", ""groups"": ""Magic Leap 2"", @@ -275,7 +275,7 @@ public @MagicLeapInput() { ""name"": """", ""id"": ""123b83cc-1670-4b3c-8f11-e5b34719c3e9"", - ""path"": ""{RightHand}/pointerRotation"", + ""path"": ""{RightHand}/pointer/rotation"", ""interactions"": """", ""processors"": """", ""groups"": ""Magic Leap 2"", @@ -286,7 +286,7 @@ public @MagicLeapInput() { ""name"": """", ""id"": ""5d664175-4eb6-4001-80ea-caabb83d96c1"", - ""path"": ""{LeftHand}/pointerRotation"", + ""path"": ""{LeftHand}/pointer/rotation"", ""interactions"": """", ""processors"": """", ""groups"": ""Magic Leap 2"", @@ -873,7 +873,7 @@ public @MagicLeapInput() { ""name"": """", ""id"": ""be90f058-beee-43fe-b998-87cf060e8920"", - ""path"": ""{RightHand}/{PointerActivateReady}"", + ""path"": ""{LeftHand}/{PointerActivateReady}"", ""interactions"": """", ""processors"": """", ""groups"": ""Magic Leap 2"", diff --git a/Assets/Scripts/Utility/Utils.cs b/Assets/Scripts/Utility/Utils.cs new file mode 100644 index 0000000..80f8521 --- /dev/null +++ b/Assets/Scripts/Utility/Utils.cs @@ -0,0 +1,21 @@ +using System.Collections; +using UnityEngine; +using UnityEngine.XR; +using UnityEngine.XR.ARSubsystems; +using UnityEngine.XR.Management; + +namespace MagicLeap.Examples +{ + public static class Utils + { + public static bool AreSubsystemsLoaded() where T : class, ISubsystem + { + if (XRGeneralSettings.Instance == null) return false; + if (XRGeneralSettings.Instance.Manager == null) return false; + var activeLoader = XRGeneralSettings.Instance.Manager.activeLoader; + if (activeLoader == null) return false; + return activeLoader.GetLoadedSubsystem() != null; + } + + } +} diff --git a/Assets/Scripts/Utility/Utils.cs.meta b/Assets/Scripts/Utility/Utils.cs.meta new file mode 100644 index 0000000..22127d2 --- /dev/null +++ b/Assets/Scripts/Utility/Utils.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: be65c3ce250445edb7e30b526eacb5b9 +timeCreated: 1702580635 \ No newline at end of file diff --git a/Assets/Scripts/Visualizers/PinchGesture.cs b/Assets/Scripts/Visualizers/PinchGesture.cs index 3f40c14..45bc0c2 100644 --- a/Assets/Scripts/Visualizers/PinchGesture.cs +++ b/Assets/Scripts/Visualizers/PinchGesture.cs @@ -19,9 +19,6 @@ public class PinchGesture : MonoBehaviour [SerializeField] private GameObject 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"com.magicleap.unitysdk": "2.0.0", + "com.magicleap.unitysdk": "2.1.0", "com.unity.collab-proxy": "2.1.0", "com.unity.ide.rider": "3.0.25", "com.unity.ide.visualstudio": "2.0.21", @@ -11,7 +11,6 @@ "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.9.1", "com.unity.xr.hands": "1.4.0-pre.1", - "com.unity.xr.openxr": "1.9.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 9bf567b..d80bbdf 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,19 +1,29 @@ { "dependencies": { "com.magicleap.unitysdk": { - "version": "2.0.0", + "version": "2.1.0", "depth": 0, "source": "registry", "dependencies": { - "com.unity.xr.openxr": "1.9.1", + "com.unity.xr.openxr": "1.10.0", "com.unity.xr.arfoundation": "5.0.0-pre.12", "com.unity.xr.interaction.toolkit": "2.1.0-pre.1", "com.unity.inputsystem": "1.3.0", "com.unity.modules.androidjni": "1.0.0", - 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Unity Editor 2022.2 -- Magic Leap Unity SDK 2.0.0 +- Magic Leap Unity SDK 2.1.0 # Copyright Copyright (c) 2020-present Magic Leap, Inc. All Rights Reserved.