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As described above; models like intro1's container ride debris and the headless player arms in finale4 are affected. This is likely the result of incompatible animation data being fed through the renderer.
As described above; models like intro1's container ride debris and the headless player arms in finale4 are affected. This is likely the result of incompatible animation data being fed through the renderer.
Invoking the following in sp_a1_intro1:
will trigger the container ride sequence, but the renderer will not be able to read incoming animation data from the sequence itself.
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