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[Source, Portal2] Certain model animations in specific maps do not play properly #557

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pivotman319-owo opened this issue Dec 13, 2022 · 1 comment

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@pivotman319-owo
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As described above; models like intro1's container ride debris and the headless player arms in finale4 are affected. This is likely the result of incompatible animation data being fed through the renderer.

Invalid animation data breaking original model's rotation

Invoking the following in sp_a1_intro1:

main.viewer.scene.bspRenderers[0].entitySystem.fireInput(main.viewer.scene.bspRenderers[0].entitySystem.entities[326].input_trigger(main.viewer.scene.bspRenderers[0].entitySystem))

will trigger the container ride sequence, but the renderer will not be able to read incoming animation data from the sequence itself.

@magcius
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magcius commented Dec 13, 2022

Yeah, I can definitely believe it won't function correctly, a lot of the sequence/animation playback system was put together very quickly.

Would love some help!

@magcius magcius added this to the Source Engine milestone Dec 13, 2022
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