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premake5.lua
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premake5.lua
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workspace "asphyxia"
configurations { "Debug", "Release" }
system "windows"
architecture "x64"
project "cstrike"
location "cstrike"
targetname "cstrike"
kind "SharedLib"
defines { "NOMINMAX"}
language "C++"
cppdialect "c++20"
-- specify physical include file paths
files
{
"cstrike/**.cpp",
"cstrike/**.h",
-- core [features, sdk, etc...]
"cstrike/core/**.cpp",
"cstrike/core/**.h",
-- features
"cstrike/features/**.h",
"cstrike/features/**.cpp",
"cstrike/features/misc/**.h",
"cstrike/features/misc/**.cpp",
"cstrike/features/visuals/**.h",
"cstrike/features/visuals/**.cpp",
-- sdk
"cstrike/sdk/**.h",
"cstrike/sdk/**.cpp",
"cstrike/sdk/datatypes/**.h",
"cstrike/sdk/datatypes/**.cpp",
"cstrike/sdk/interfaces/**.h",
"cstrike/sdk/interfaces/**.cpp",
-- utilities
"cstrike/utilities/**.h",
"cstrike/utilities/**.cpp",
-- general like: stb_X library, xor_str, etc...
"dependencies/*.h",
"dependencies/*.hpp",
-- imgui
"dependencies/imgui/**.cpp",
"dependencies/imgui/**.h",
-- minhook
"dependencies/minhook/**.h",
"dependencies/minhook/**.c",
"dependencies/minhook/hde/**.h",
"dependencies/minhook/hde/**.c",
-- extension
"extension/**.h",
-- resources [fonts, images, etc...]
"resources/*.h"
}
-- specify virtual filter file paths
vpaths
{
{ ["*"] = "cstrike/*" },
-- core [features, sdk, etc...]
{ ["core/*"] = "cstrike/core/*" },
-- utilities
{ ["utilities/*"] = "cstrike/utilities/*" },
-- dependencies
{ ["dependencies/*"] = "dependencies/*" },
{ ["dependencies/imgui/*"] = "dependencies/imgui/*" },
{ ["dependencies/safetyhook/*"] = "dependencies/safetyhook/*" },
-- extension
{ ["extension/*"] = "extension/*" },
-- resources [fonts, images, etc...]
{ ["resources/*"] = "resources/*.h" }
}
-- @note: use the "!" prefix to force a specific directory using msvs's provided environment variables instead of premake tokens
targetdir "$(SolutionDir)build/$(Configuration)/"
objdir "!$(SolutionDir)intermediate/$(ProjectName)/$(Configuration)/"
implibname "$(OutDir)$(TargetName)"
-- link
includedirs {
"$(SolutionDir)dependencies",
"$(SolutionDir)dependencies/freetype/include",
}
libdirs { "$(SolutionDir)dependencies/freetype/binary" }
links { "d3d11.lib" }
flags { "MultiProcessorCompile", "NoImportLib", "NoManifest", "NoPCH" } -- @test: NoImplicitLink
-- compile
conformancemode "on"
editandcontinue "off"
entrypoint "CoreEntryPoint"
exceptionhandling "off"
staticruntime "on"
symbols "full"
-- configuration specific
filter "configurations:Debug"
defines { "_DEBUG" }
flags { "NoIncrementalLink" }
justmycode "off"
rtti "on"
links { "freetype_debug.lib" }
--sanitize { "Address" } --@test
filter "configurations:Release"
defines { "NDEBUG" }
flags { "LinkTimeOptimization" } -- @test: NoRuntimeChecks
optimize "speed"
rtti "off"
links { "freetype.lib" }
--buildoptions { "/Zc:threadSafeInit-" }-- @test: "/Zc:threadSafeInit-" to disable thread-safe local static initialization ('__Init_thread_header'/'__Init_thread_footer' calls)