You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I just checked my game engine with Application Verifier for the first time. And when shutting down the engine an Application Verifier breakpoint is triggered at the ma_engine_uninit call.
I am not sure how to interpret this or whether this is even an issue at all but wanted to share it as I've seen there are other reports of issues in the context with windows, ma_engine_uninit and WASAPI.
I'm not sure what I can do with this one. It's originating from CoUninitialize() which is just a function with no parameters, and it's coming from very deep within Win32 itself. If there's something miniaudio is doing that can address this I'm happy to consider it, but there's not enough information to go on at this point so I'm going to go ahead close this one. Feel free to reopen this if application verifier provides any additional information as to the root cause.
I just checked my game engine with Application Verifier for the first time. And when shutting down the engine an Application Verifier breakpoint is triggered at the ma_engine_uninit call.
I am not sure how to interpret this or whether this is even an issue at all but wanted to share it as I've seen there are other reports of issues in the context with windows, ma_engine_uninit and WASAPI.
The text was updated successfully, but these errors were encountered: