diff --git a/src/Lynx/Lynx.csproj b/src/Lynx/Lynx.csproj
index c65d87401..ad42c9d24 100644
--- a/src/Lynx/Lynx.csproj
+++ b/src/Lynx/Lynx.csproj
@@ -19,7 +19,7 @@
all
runtime; build; native; contentfiles; analyzers; buildtransitive
-
+
all
diff --git a/src/Lynx/Model/Position.cs b/src/Lynx/Model/Position.cs
index 8d7f6ca15..6edd141af 100644
--- a/src/Lynx/Model/Position.cs
+++ b/src/Lynx/Model/Position.cs
@@ -123,13 +123,6 @@ public GameState MakeMove(Move move)
int piece = move.Piece();
int promotedPiece = move.PromotedPiece();
- // King (and castling) moves require calculating king buckets twice, so skipping incremetal eval for those cases for now
- _isIncrementalEval = _isIncrementalEval
- && !(piece == (int)Piece.K
- || piece == (int)Piece.k
- //|| move.IsCastle() // Not needed for now, see CastlingMovesAreKingMoves test
- );
-
var newPiece = piece;
if (promotedPiece != default)
{
@@ -166,6 +159,10 @@ public GameState MakeMove(Move move)
}
else if (piece == (int)Piece.K || piece == (int)Piece.k)
{
+ // King (and castling) moves require calculating king buckets twice and recalculating all related parameters, so skipping incremental eval for those cases for now
+ // No need to check for move.IsCastle(), see CastlingMovesAreKingMoves test
+ _isIncrementalEval = false;
+
_kingPawnUniqueIdentifier ^=
sourcePieceHash
^ targetPieceHash;