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This is less a specific issue as the required changes would probably span many files, and I might just end up trying to implement them piecemeal myself.
The current game UI is somewhat difficult to use with screen readers. Parts of the app read quite well, the game log, action selection, and game setup, while other aspects are quite confusing, though technically doable with screen reader add-ons.
Map representation is tricky because the game is all about colors, and the tiles do not have a text description of terrain types, at least not in the rendered HTML. The map coordinates do help, as they give me a way to explore the screen with my mouse and an add-on to sonify colors, which is tedious but does work after a fashion.
Idea: Maybe a list of the hexes where buildings have been built could be provided, or a way to ask about the specific terrain type of the hex under the mouse cursor if adding full keyboard access is harder to do?
On a far more trivial front, some of the buttons created for things like new game setup, action selection etc. lack role information, merely being identified as clickable.
Just a few ideas :)
The text was updated successfully, but these errors were encountered:
This is less a specific issue as the required changes would probably span many files, and I might just end up trying to implement them piecemeal myself.
The current game UI is somewhat difficult to use with screen readers. Parts of the app read quite well, the game log, action selection, and game setup, while other aspects are quite confusing, though technically doable with screen reader add-ons.
Map representation is tricky because the game is all about colors, and the tiles do not have a text description of terrain types, at least not in the rendered HTML. The map coordinates do help, as they give me a way to explore the screen with my mouse and an add-on to sonify colors, which is tedious but does work after a fashion.
Idea: Maybe a list of the hexes where buildings have been built could be provided, or a way to ask about the specific terrain type of the hex under the mouse cursor if adding full keyboard access is harder to do?
On a far more trivial front, some of the buttons created for things like new game setup, action selection etc. lack role information, merely being identified as clickable.
Just a few ideas :)
The text was updated successfully, but these errors were encountered: