You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This tracks the progress to migrate to using the steam sniper runtime. Will have a new packagessniper.json that will be published and used by a new lux client, released once all engines have been re-compiled.
Build dev steps needed:
Create new action version for providing the new sniper runtime version for use in the actions. Use this in test and build.
Create copy of packagesruntime.json called packagessniper.json. Delete old one for the branch. The github.io repo will still have it for any old clients.
Create new action version for updating the packages file to point to the new file.
Update build_engine steps to make sure file is saved to new path, along with hash saved to correct path and correct hash is used.
Update publish_packages_metadata to look for new file path.
Create new lux client version that looks and the new file and the new hash file.
Once ready, merge sniper-runtime branch into master (archive will have the soldier stuff in it)
Release new lux client once all engines are ready.
Engines should be looked at to clean up, removing references to the gcc 9 or 10 env, and see if some of the libraries are no longer necessary (like needing to re-compile sdl2 or sdl2-image). Also verify that the commit is the latest release for each enigne.
This tracks the progress to migrate to using the steam sniper runtime. Will have a new packagessniper.json that will be published and used by a new lux client, released once all engines have been re-compiled.
Build dev steps needed:
Engines should be looked at to clean up, removing references to the gcc 9 or 10 env, and see if some of the libraries are no longer necessary (like needing to re-compile sdl2 or sdl2-image). Also verify that the commit is the latest release for each enigne.
Engines:
The text was updated successfully, but these errors were encountered: