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chip8.cpp
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#include <time.h>
#include <stdlib.h>
#include <stdio.h>
class chip8{
void initialize();
unsigned short opcode;
unsigned char memory[4096];
unsigned char V[16];
unsigned short I;
unsigned short pc;
unsigned short stack[16];
unsigned short sp;
public:
unsigned char delay_timer;
unsigned char sound_timer;
unsigned char key[16];
unsigned char gfx[64 * 32];
bool drawFlag;
bool loadApplication(const char * filename);
void emulateCycle();
};
unsigned char chip8_fontset[80] =
{
0xF0, 0x90, 0x90, 0x90, 0xF0, //0
0x20, 0x60, 0x20, 0x20, 0x70, //1
0xF0, 0x10, 0xF0, 0x80, 0xF0, //2
0xF0, 0x10, 0xF0, 0x10, 0xF0, //3
0x90, 0x90, 0xF0, 0x10, 0x10, //4
0xF0, 0x80, 0xF0, 0x10, 0xF0, //5
0xF0, 0x80, 0xF0, 0x90, 0xF0, //6
0xF0, 0x10, 0x20, 0x40, 0x40, //7
0xF0, 0x90, 0xF0, 0x90, 0xF0, //8
0xF0, 0x90, 0xF0, 0x10, 0xF0, //9
0xF0, 0x90, 0xF0, 0x90, 0x90, //A
0xE0, 0x90, 0xE0, 0x90, 0xE0, //B
0xF0, 0x80, 0x80, 0x80, 0xF0, //C
0xE0, 0x90, 0x90, 0x90, 0xE0, //D
0xF0, 0x80, 0xF0, 0x80, 0xF0, //E
0xF0, 0x80, 0xF0, 0x80, 0x80 //F
};
void chip8::initialize()
{
pc = 0x200;
opcode = 0;
I = 0;
sp = 0;
for(int i = 0; i < 2048; ++i)
gfx[i] = 0;
for(int i = 0; i< 16; ++i)
stack[i] = 0;
for (int i = 0; i < 16; ++i)
key[i] = V[i] = 0;
for(int i = 0; i< 4096; ++i)
memory[i] = 0;
for(int i = 0; i< 80; ++i)
memory[i] = chip8_fontset[i];
delay_timer = 0;
sound_timer = 0;
drawFlag = true;
srand(time(NULL));
}
bool chip8::loadApplication(const char * filename)
{
initialize();
printf("Loading: %s\n", filename);
// Open file
FILE * pFile = fopen(filename, "rb");
if (pFile == NULL)
{
fputs("File error", stderr);
return false;
}
//Check file size
fseek(pFile, 0, SEEK_END);
long lSize = ftell(pFile);
rewind(pFile);
printf("Filesize: %d\n", (int)lSize);
// Allocate memory to contain the whole file
char * buffer = (char*)malloc(sizeof(char) * lSize);
if (buffer == NULL)
{
fputs ("Memory error", stderr);
return false;
}
// Copy the file into the buffer
size_t result = fread (buffer, 1, lSize, pFile);
if (result != lSize)
{
fputs("Reading error",stderr);
return false;
}
// Copy buffer to Chip8 memory
if((4096-512) > lSize)
{
for(int i = 0; i < lSize; ++i)
memory[i + 512] = buffer[i];
}
else
printf("Error: ROM too big for memory");
// Close file, free buffer
fclose(pFile);
free(buffer);
}
void chip8::emulateCycle()
{
// Fetch opcode
opcode = memory[pc] << 8 | memory[pc+1];
// Decode opcode
switch(opcode & 0xF000)
{
case 0x0000:
switch(opcode & 0x000F)
{
case 0x0000: // 0x00E0: clears the screen
for (int i = 0; i<(64*32);++i)
gfx[i] = 0x0;
drawFlag = true;
pc+=2;
break;
case 0x000E: // 0x00EE: Returns from subroutine
--sp;
pc = stack[sp];
pc += 2;
break;
default:
printf("Unknown opcode [0x0000]: 0x%X\n", opcode);
}
break;
case 0x1000: //1NNN Jumps to address NNN
pc = opcode & 0x0FFF;
break;
case 0x2000: //2NNN Calls subroutine at NNN
stack[sp] = pc;
++sp;
pc = opcode & 0x0FFF;
break;
case 0x3000: //3XNN Skips the next instruction if VX equals NN
if(V[(opcode & 0x0F00) >> 8] == (opcode & 0x00FF))
pc += 4;
else
pc += 2;
break;
case 0x4000: //4XNN Skips the next instruction if VX doesn't equal NN
if(V[(opcode & 0x0F00) >> 8] != (opcode & 0x00FF))
pc += 4;
else
pc += 2;
break;
case 0x5000: //5XY0 Skips the next instruxtion if VX equals VY
if(V[(opcode & 0x0F00) >> 8] == V[(opcode & 0x00F0) >> 4])
pc += 4;
else
pc += 2;
break;
case 0x6000: // 6XNN Sets VX to NN
V[(opcode & 0x0F00) >> 8] = opcode & 0x00FF;
pc += 2;
break;
case 0x7000: // 7XNN Adds NN to VX
V[(opcode & 0x0F00) >> 8] += opcode & 0x00FF;
pc+=2;
break;
case 0x8000:
switch (opcode & 0x000F)
{
case 0x0000: // 8XY0 Sets VX to the value of VY
V[(opcode & 0x0F00) >> 8] = V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0001: // 8XY1 Sets VX to VX OR VY
V[(opcode & 0x0F00) >> 8] |= V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0002: // 8XY2 Sets VX to VX AND VY
V[(opcode & 0x0F00) >> 8] &= V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0003: // 8XY3 Sets VX to VX XOR VY
V[(opcode & 0x0F00) >> 8] ^= V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0004: // 8XY4 Adds VY to VX. VF is set to 1 when there's a carry, 0 when there isn't
if(V[(opcode & 0x00F0) >> 4] > (0xFF - V[(opcode & 0x0F00) >> 8]))
V[0xF] = 1;
else
V[0xF] = 0;
V[(opcode & 0x0F00) >> 8] += V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0005: // 8XY5 VY is substracted from VX. VF is set to 0 when there's a borrow, 1 when there is.
if(V[(opcode & 0x00F0) >> 4] > V[(opcode & 0x0F00) >> 8])
V[0xF] = 0;
else
V[0xF] = 1;
V[(opcode & 0x0F00) >> 8] -= V[(opcode & 0x00F0) >> 4];
pc += 2;
break;
case 0x0006: // 8XY6 Shifts VX right by one. VF is set to the value of the least significant bit of VX before the shift.
V[0xF] = V[(opcode & 0x0F00) >> 8] & 0x1;
V[(opcode & 0x0F00) >> 8] >>= 1;
pc += 2;
break;
case 0x0007: // 8XY7 Sets VX to VY - VX. VF is set to 0 when there's a borrow, 1 when there isn't
if(V[(opcode & 0x0F00) >> 8] > V[(opcode & 0x00F0) >> 4])
V[0xF] = 0;
else
V[0xF] = 1;
V[(opcode & 0x0F00) >> 8] = V[(opcode & 0x00F0) >> 4] - V[(opcode & 0x0F00) >> 8];
pc += 2;
break;
case 0x000E: // 8XYE Shifts VX left by one. VF is set to the value of the most significant bit of VX before the shift
V[0xF] = V[(opcode & 0x0F00) >> 8] >> 7;
V[(opcode & 0x0F00) >> 8] <<= 1;
pc += 2;
break;
}
break;
case 0x9000: // 9XY0 Skips the next instruction if VX doesn't equal VY
if(V[(opcode & 0x0F00) >> 8] != V[(opcode & 0x00F0) >> 4])
pc += 4;
else
pc += 2;
break;
case 0xA000: // ANNN Sets I to the address NNN
I = opcode & 0x0FFF;
pc += 2;
break;
case 0xB000: // BNNN Jumps to the address NNN plus V0
pc = (opcode & 0x0FFF) + V[0];
break;
case 0xC000: // CXNN Sets VX to random number and NN
V[(opcode & 0x0F00) >> 8] = (rand() % 0xFF) & (opcode & 0x00FF);
pc += 2;
break;
case 0xD000: // DXYN: Draws a sprite at coordinate (VX, VY) that has a width of 8 pixels and a height of N pixels.
// Each row of 8 pixels is read as bit-coded starting from memory location I;
// I value doesn't change after the execution of this instruction.
// VF is set to 1 if any screen pixels are flipped from set to unset when the sprite is drawn,
// and to 0 if that doesn't happen
{
unsigned char x = V[(opcode & 0x0F00) >> 8];
unsigned char y = V[(opcode & 0x00F0) >> 4];
unsigned char h = opcode & 0x000F;
unsigned char pixel;
V[0xF] = 0;
for(int yline = 0; yline < h; yline++)
{
pixel = memory[I + yline];
for(int xline = 0; xline < 8; xline++)
{
if((pixel & (0x80 >> xline)) != 0)
{
if(gfx[(x + xline + ((y + yline) * 64))] == 1)
{
V[0xF] = 1;
}
gfx[(x + xline + ((y + yline) * 64))] ^= 1;
}
}
}
drawFlag = true;
pc += 2;
}
break;
case 0xE000:
switch(opcode & 0x000F)
{
case 0x000E: // EX9E Skips the next instruction if the key stored in VX is pressed
if(key[V[(opcode & 0x0F00) >> 8]] != 0)
pc += 4;
else
pc += 2;
break;
case 0x0001: // EXA1 Skips the next instruction if the key stored in VX is not pressed
if(key[V[(opcode & 0x0F00) >> 8]] == 0)
pc += 4;
else
pc += 2;
break;
}
break;
case 0xF000:
switch(opcode & 0x00FF)
{
case 0x0007: //FX07 Sets VX to the value of the delay timer
V[(opcode & 0x0F00) >> 8] = delay_timer;
pc += 2;
break;
case 0x000A: //FX0A A key press is awaited and then stored in VX
{
bool keyPress = false;
for(int i = 0; i < 16; ++i)
{
if(key[i] != 0)
{
V[(opcode & 0x0F00) >> 8] = i;
keyPress = true;
}
}
if(!keyPress)
return;
pc += 2;
}
break;
case 0x0015: // FX15 Sets the delay timer to VX
delay_timer = V[(opcode & 0x0F00) >> 8];
pc += 2;
break;
case 0x0018: // FX18 Sets the sound timer to VX
sound_timer = V[(opcode & 0x0F00) >> 8];
pc += 2;
break;
case 0x001E: //FX1E Adds VX to I. VF is set to 1 if range overflow
if(I + V[(opcode & 0x0F00) >> 8] > 0xFFF)
V[0xF] = 1;
else
V[0xF] = 0;
I += V[(opcode & 0x0F00) >> 8];
pc += 2;
break;
case 0x0029: //FX29 Sets I to the location of the sprite for the character in VX.
I = V[(opcode & 0x0F00) >> 8] * 0x5;
pc += 2;
break;
case 0x0033: //FX33 ...
memory[I] = V[(opcode & 0x0F00) >> 8] / 100;
memory[I + 1] = (V[(opcode & 0x0F00) >> 8] / 10) % 10;
memory[I + 2] = (V[(opcode & 0x0F00) >> 8] % 100) % 10;
pc += 2;
break;
case 0x0055: //FX55 Stores V0 to VX in memory starting at address I
for (int i = 0; i <= ((opcode & 0x0F00) >> 8); ++i)
memory[I + i] = V[i];
I += ((opcode & 0x0F00) >> 8) + 1;
pc += 2;
break;
case 0x0065: //FX65 Fills V0 to VX with values from memory starting at address I
for(int i = 0; i <= ((opcode & 0x0F00) >> 8); ++i)
V[i] = memory[I + i];
I += ((opcode & 0x0F00) >> 8) + 1;
pc += 2;
break;
}
break;
default:
printf("Unknown opcode: 0x%X\n", opcode);
}
//Update timers
if(sound_timer == 1)
printf("BEEP\n");
}