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lock_server.cc
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// the lock server implementation
#include "lock_server.h"
#include <sstream>
#include <stdio.h>
#include <unistd.h>
#include <arpa/inet.h>
lock_server::lock_server():
nacquire (0)
{
pthread_mutex_init(&locks_mutex, NULL);
pthread_cond_init(&release_cv, NULL);
}
lock_protocol::status
lock_server::stat(int clt, lock_protocol::lockid_t lid, int &r)
{
lock_protocol::status ret = lock_protocol::OK;
printf("stat request from clt %d\n", clt);
r = nacquire;
return ret;
}
lock_protocol::status
lock_server::acquire(int clt, lock_protocol::lockid_t lid, int &r)
{
pthread_mutex_lock(&locks_mutex);
while (locks.find(lid) != locks.end()) {
pthread_cond_wait(&release_cv, &locks_mutex);
}
locks[lid] = clt;
pthread_mutex_unlock(&locks_mutex);
lock_protocol::status ret = lock_protocol::OK;
return ret;
}
lock_protocol::status
lock_server::release(int clt, lock_protocol::lockid_t lid, int &r)
{
pthread_mutex_lock(&locks_mutex);
std::map<lock_protocol::lockid_t, int>::iterator iter = locks.find(lid);
if (iter != locks.end()) {
if (iter->second == clt) {
locks.erase(iter);
pthread_cond_broadcast(&release_cv);
}
}
pthread_mutex_unlock(&locks_mutex);
lock_protocol::status ret = lock_protocol::OK;
return ret;
}