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game.js
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const question = document.getElementById('question');
const choices = Array.from(document.getElementsByClassName('choice-text')); //this was returning an html collection that had to be converted into an array
//const questionCounterText = document.getElementById('questionCounter');
const progressText = document.getElementById('progressText');
const scoreText = document.getElementById('score');
const progressBarFull = document.getElementById('progressBarFull');
const loader = document.getElementById("loader");
const game = document.getElementById("game");
let currentQuestion = {};
let acceptingAnswers = false;
let score = 0;
let questionCounter = 0;
let availableQuestions = [];
let questions = []
// CONSTANTS
fetch("https://opentdb.com/api.php?amount=10&category=11&difficulty=easy&type=multiple")
.then(res => {
return res.json();
})
.then(loadedQuestions => {
console.log(loadedQuestions.results);
questions = loadedQuestions.results.map(loadedQuestions => {
const formattedQuestion = {
question: loadedQuestions.question
};
const answerChoices = [...loadedQuestions.incorrect_answers];
formattedQuestion.answer = Math.floor(Math.random() * 3) +1;
answerChoices.splice(formattedQuestion.answer -1, 0, loadedQuestions.incorrect_answers);
answerChoices.forEach((choice, index) => {
formattedQuestion["choice" + (index + 1)] = choice;
});
return formattedQuestion;
});
startGame();
})
.catch(err => {
console.log(err);
})
const CORRECT_BONUS = 10;
const MAX_QUESTIONS = 10;
startGame = () => {
questionCounter = 0;
score = 0;
availableQuestions = [...questions];
getNewQuestion();
game.classList.remove("hidden");
loader.classList.add("hidden");
}
getNewQuestion = () => {
if(availableQuestions.length === 0 || questionCounter >= MAX_QUESTIONS) {
console.log(score)
localStorage.setItem('mostRecentScore', score)
return window.location.assign('/end.html')
}
questionCounter++;
progressText.innerText = 'Question'+ questionCounter + '/' + MAX_QUESTIONS;
progressBarFull.style.width = `${(questionCounter / MAX_QUESTIONS) * 100}%`;
const questionIndex = Math.floor(Math.random() + availableQuestions.length -1);
currentQuestion = availableQuestions[questionIndex];
question.innerText = currentQuestion.question;
choices.forEach(choice => {
const number = choice.dataset["number"];
choice.innerHTML = currentQuestion["choice" + number];
});
availableQuestions.splice(questionIndex, 1);
acceptingAnswers = true;
}
choices.forEach( choice => {
choice.addEventListener('click', e => {
if (!acceptingAnswers) return;
acceptingAnswers = false;
const selectedChoice = e.target;
const selectedAnswer = selectedChoice.dataset['number'] ;
const classToApply = selectedAnswer == currentQuestion.answer ? "correct" : "incorrect";
if(classToApply === 'correct') {
incrementScore(CORRECT_BONUS);
}
selectedChoice.parentElement.classList.add(classToApply);
setTimeout( () => {
selectedChoice.parentElement.classList.remove(classToApply);
getNewQuestion();
}, 1000);
})
})
incrementScore = num => {
score += num;
console.log(score);
scoreText.innerText = score;
}