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Player is able to see through the block above them.. #11319

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wwar-XeStro opened this issue Jun 5, 2021 · 6 comments
Open

Player is able to see through the block above them.. #11319

wwar-XeStro opened this issue Jun 5, 2021 · 6 comments
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Bug Issues that were confirmed to be a bug @ Client / Audiovisuals Low priority

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@wwar-XeStro
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wwar-XeStro commented Jun 5, 2021

Minetest version
5.4,1
OS / Hardware

works on every OS..

Summary

a player can see through the block above them...

Steps to reproduce

When a player uses sneak and jump at the sametime under a block they float a bit: (i think this was already reported)

Known

Using 3rd person and aiming the camera to down (pitch: -75° to 89.5°)
Makes a player be able to see through that block above them.. (im standing under the lamp)

Known2

I think the reason is the hitbox of a player being shorter than needed and makes the eye offset closer than needed to a block causing it to by pass that block... orr.. maybe that does not have anything to do with the main issue...

@wwar-XeStro wwar-XeStro added the Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible label Jun 5, 2021
@Emojigit
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Emojigit commented Jun 6, 2021

cannot reduce on 5.5.0-dev

@sfan5 sfan5 added Bug Issues that were confirmed to be a bug and removed Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible labels Jun 6, 2021
@SmallJoker
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You could check whether #9211 fixes your issue, but due to the bad performance I think starting the node collision checks earlier would fix the problem too, though your view might end up being inside the player's head which does not look nice.

@wwar-XeStro
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though your view might end up being inside the player's head which does not look nice.

something like these?

known2

known

After Minetest 5.4 this also happens

known3

(I dont use any shaders and didn't edit anything other than FOV (120) if that is related)

@SmallJoker
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SmallJoker commented Jun 6, 2021

Yes, especially the first one. The head node would somehow have to be set invisible where needed. The last image is caused by a single raytracing line to the center of the camera, and does not check its edges (for the visible areas).

@wwar-XeStro
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wwar-XeStro commented Jun 6, 2021

aa.. i didnt use the #9211 thing.. that happens all the time, and in the last image i was not near edges, i was standing in the red area:

known-

@wwar-XeStro
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wwar-XeStro commented Jan 17, 2025

This stuff only happen in singleplayer.

Edit: I am talking about the camera passing through the block above you and seeing it. The other bugs exist everywhere.

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Labels
Bug Issues that were confirmed to be a bug @ Client / Audiovisuals Low priority
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