The Notify C API can be used to get asynchronous notifications from native code running in other threads, e.g. a GUI thread may get a notification interrupting the event loop for processing result data from another thread, see lpugl/example10.lua.
- Lua objects implementing the Notify C API can receive asynchronous notifications.
- Native C code invoking the Notify C API can send asynchronous notifications from any thread.
Lua objects implementing the Notify C API must have an associated meta table entry _capi_notify delivered by the C API function notify_get_capi() and the associated C API function toNotifier() must return a valid pointer for the given notifier object. For further documentation see notify_capi.h.
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mtmsg buffer objects are implementing the Notify C API. If notified, the buffer receives an empty message, see mtmsg/example06.lua.
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mtstates state objects are implementing the Notify C API. If notified, the state's callback function is invoked without arguments, see mtstates/example06.lua.
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nocurses implements the Notify C API to be interruptible while waiting for keyboard input, see nocurses/example03.lua.
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lpugl world objects are implementing the Notify C API to be interruptible while waiting for GUI events, see lpugl/example10.lua.
- mtmsg buffer objects are sending notifications to a registered notifier object if a new message is added to the buffer, see mtmsg/example06.lua or lpugl/example10.lua.
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