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lang-ext

C# Functional Programming Language Extensions

This library uses and abuses the features of C# to provide a pure functional-programming framework that, if you squint, can look like extensions to the language itself. The desire here is to make programming in C# much more robust by helping the engineer's inertia flow in the direction of declarative and pure functional code rather than imperative. Using these techniques for large code-bases can bring tangible benefits to long-term maintenance by removing hidden complexity and by easing the engineer's cognitive load.

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Contents

Reference

Nu-get

Nu-get package Description
LanguageExt.Core All of the core types and functional 'prelude'. This is all that's needed to get started.
LanguageExt.FSharp F# to C# interop package. Provides interop between the LanguageExt.Core types (like Option, List and Map) to the F# equivalents, as well as interop between core BCL types and F#
LanguageExt.Parsec Port of the Haskell parsec library
LanguageExt.Rx Reactive Extensions support for various types within the Core
LanguageExt.Sys Provides an effects wrapper around the .NET System namespace making common IO operations pure and unit-testable

Getting started

To use this library, simply include LanguageExt.Core.dll in your project or grab it from NuGet. It is also worth setting up some global using for your project. This is the full list that will cover the key functionality and bring it into scope:

global using LanguageExt;
global using LanguageExt.Common;
global using static LanguageExt.Prelude;
global using LanguageExt.Traits;
global using LanguageExt.Effects;
global using LanguageExt.Pipes;
global using LanguageExt.Pretty;
global using LanguageExt.Traits.Domain;

A minimum, might be:

global using LanguageExt;
global using static LanguageExt.Prelude;

The namespace LanguageExt contains most of the core types; LanguageExt.Prelude contains the functions that bring into scope the prelude functions that behave like standalone functions in ML style functional programming languages; LanguageExt.Traits brings in the higher-kinded trait-types and many extensions; LanguageExt.Common brings in the Error type and predefined Errors.

Prologue

From C# 6 onwards we got the ability to treat static classes like namespaces. This means that we can use static methods without qualifying them first. That instantly gives us access to single term method names that look exactly like functions in ML-style functional languages. i.e.

    using static System.Console;
    
    WriteLine("Hello, World");

This library tries to bring some of the functional world into C#. It won't always sit well with the seasoned C# OO programmer, especially the choice of camelCase names for a lot of functions and the seeming 'globalness' of a lot of the library.

I can understand that much of this library is non-idiomatic, but when you think of the journey C# has been on, is "idiomatic" necessarily right? A lot of C#'s idioms are inherited from Java and C# 1.0. Since then we've had generics, closures, Func, LINQ, async... C# as a language is becoming more and more like a functional language on every release. In fact, the bulk of the new features are either inspired by or directly taken from features in functional languages. So perhaps it's time to move the C# idioms closer to the functional world's idioms?

My goal with this library is very much to create a whole new community within the larger C# community. This community is not constrained by the dogma of the past or by the norms of C#. It understands that the OOP approach to programming has some problems and tries to address them head-on.

And for those that say "just use F#" or "just use Haskell", sure, go do that. But it's important to remember that C# has a lot going for it:

  • Incredible investment into a state-of-the art compiler
  • Incredible tooling (Visual Studio and Rider)
  • A large ecosystem of open-source libraries
  • A large community of developers already using it
    • This is also very important for companies that hire engineers
  • It is a functional programming language! It has first-class functions, lambdas, etc.
    • And with this library it has a functional-first Base Class Library

A note about naming

One of the areas that's likely to get seasoned C# heads worked up is my choice of naming style. The intent is to try and make something that feels like a functional language rather than following rules of naming conventions (mostly set out by the BCL).

There is, however, a naming guide that will keep you in good stead while reading through this documentation:

  • Type names are PascalCase in the normal way
  • The types all have constructor functions rather than public constructors that you instantiate with new. They will always be PascalCase:
    Option<int> x = Some(123);
    Option<int> y = None;
    Seq<int> items = Seq(1,2,3,4,5);
    List<int> items = List(1,2,3,4,5);
    HashMap<int, string> dict = HashMap((1, "Hello"), (2, "World"));
    Map<int, string> dict = Map((1, "Hello"), (2, "World"));
  • Any (non-type constructor) static function that can be used on its own by using static LanguageExt.Prelude are camelCase.
    var x = map(opt, v => v * 2);
  • Any extension methods, or anything "fluent" are PascalCase in the normal way
    var x = opt.Map(v => v * 2);

Even if you disagree with this non-idiomatic approach, all of the camelCase static functions have fluent variants, so you never actually have to see the non-standard stuff.

Features

Location Feature Description
Core IO<A> A synchronous and asynchronous side-effect: an IO monad
Core Eff<A> A synchronous and asynchronous side-effect with error handling
Core Eff<RT, A> Same as Eff<A> but with an injectable runtime for dependency-injection: a unit testable IO monad
Core Pipes A clean and powerful stream processing system that lets you build and connect reusable streaming components
Core StreamT less powerful (than Pipes), but easier to use streaming effects transformer
Location Feature Description
Core Atom<A> A lock-free atomically mutable reference for working with shared state
Core Ref<A> An atomic reference to be used in the transactional memory system
Core AtomHashMap<K, V> An immutable HashMap with a lock-free atomically mutable reference
Core AtomSeq<A> An immutable Seq with a lock-free atomically mutable reference
Core VectorClock<A> Understand distributed causality
Core VersionVector<A> A vector clock with some versioned data
Core VersionHashMap <ConflictV, K, V> Distrubuted atomic versioning of keys in a hash-map
Location Feature Description
Core Arr<A> Immutable array
Core Seq<A> Lazy immutable list, evaluate at-most-once - very, very fast!
Core Iterable<A> Wrapper around IEnumerable with support for traits - enables the higher-kinded traits to work with enumerables.
Core Lst<A> Immutable list - use Seq over Lst unless you need InsertAt
Core Map<K, V> Immutable map
Core Map<OrdK, K, V> Immutable map with Ord constraint on K
Core HashMap<K, V> Immutable hash-map
Core HashMap<EqK, K, V> Immutable hash-map with Eq constraint on K
Core Set<A> Immutable set
Core Set<OrdA, A> Immutable set with Ord constraint on A
Core HashSet<A> Immutable hash-set
Core HashSet<EqA, A> Immutable hash-set with Eq constraint on A
Core Que<A> Immutable queue
Core Stck<A> Immutable stack
Location Feature Description
Core Option<A> Option monad
Core OptionT<M, A> Option monad-transformer
Core Either<L,R> Right/Left choice monad
Core EitherT<L, M, R> Right/Left choice monad-transformer
Core Fin<A> Error handling monad, like Either<Error, A>
Core FinT<M, A> Error handling monad-transformer
Core Try<A> Exception handling monad
Core TryT<M, A> Exception handling monad-transformer
Core Validation<FAIL ,SUCCESS> Validation applicative and monad for collecting multiple errors before aborting an operation
Core ValidationT<FAIL, M, SUCCESS> Validation applicative and monad-transformer
Location Feature Description
Core Reader<E, A> Reader monad
Core ReaderT<E, M, A> Reader monad-transformer
Core Writer<W, A> Writer monad that logs to a W constrained to be a Monoid
Core WriterT<W, M, A> Writer monad-transformer
Core State<S, A> State monad
Core StateT<S, M, A> State monad-transformer
Location Feature Description
Parsec Parser<A> String parser monad and full parser combinators library
Parsec Parser<I, O> Parser monad that can work with any input stream type
Location Feature Description
Core Doc<A> Produce nicely formatted text with smart layouts
Location Feature Description
Core Patch<EqA, A> Uses patch-theory to efficiently calculate the difference (Patch.diff(list1, list2)) between two collections of A and build a patch which can be applied (Patch.apply(patch, list)) to one to make the other (think git diff).

The traits are major feature of v5+ language-ext that makes generic programming with higher-kinds a reality. Check out Paul's series on Higher Kinds to get a deeper insight.

Location Feature Description
Core Applicative<F> Applicative functor
Core Eq<A> Ad-hoc equality trait
Core Fallible<F> Trait that describes types that can fail
Core Foldable<T> Aggregation over a structure
Core Functor<F> Functor Map
Core Has<M, TRAIT> Used in runtimes to enable DI-like capabilities
Core Hashable<A> Ad-hoc has-a-hash-code trait
Core Local<M, E> Creates a local environment to run a computation
Core Monad<M> Monad trait
Core MonadT<M, N> Monad transformer trait
Core Monoid<A> A monoid is a type with an identity Empty and an associative binary operation +
Core MonoidK<M> Equivalent of monoids for working on higher-kinded types
Core Mutates<M, OUTER_STATE, INNER_STATE> Used in runtimes to enable stateful operations
Core Ord<A> Ad-hoc ordering / comparisons
Core Range<SELF, NumOrdA, A> Abstraction of a range of values
Core Readable<M, Env> Generalised Reader monad abstraction
Core Semigroup<A> Provides an associative binary operation +
Core SemigroupK<M> Equivalent of semigroups for working with higher-kinded types
Core Stateful<M, S> Generalised State monad abstraction
Core Traversable<T> Traversable structures support element-wise sequencing of Applicative effects
Core Writable<M, W> Generalised Writer monad abstraction

These work a little like type-aliasing but they impart semantic meaning and some common operators for the underlying value.

Location Feature Description
Core DomainType<SELF, REPR> Provides a mapping from SELF to an underlying representation: REPR
Core Identifier <SELF> Identifiers (like IDs in databases: PersonId for example), they are equivalent to DomaintType with equality.
Core VectorSpace<SELF, SCALAR> Scalable values; can add and subtract self, but can only multiply and divide by a scalar. Can also negate.
Core Amount <SELF, SCALAR> Quantities, such as the amount of money in USD on a bank account or a file size in bytes. Derives VectorSpace, IdentifierLike, DomainType, and is orderable (comparable).
Core Locus <SELF, DISTANCE, SCALAR> Works with space-like structures. Spaces have absolute and relative distances. Has an origin/zero point and derives DomainType, IdentifierLike, AmountLike and VectorSpace. DISTANCE must also be an AmountLike<SELF, REPR, SCALAR>.

These features are still a little in-flux as of 17th Oct 2024 - they may evolve, be renamed, or removed - but I like the idea!

Further

For some non-reference like documentation:

  • Paul's blog: Notes from a Small Functional Island does deep dives into the philosophy of FP and the inner-workings of language-ext.
  • The wiki has some additional documentation, some might be a little out of date since the big v5 refactor, but should give some good insights.

Contributing & Code of Conduct

If you would like to get involved with this project, please first read the Contribution Guidelines and the Code of Conduct.