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Multiplicative blending as a chain effect #47

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lordmauve opened this issue Jun 7, 2020 · 0 comments
Open

Multiplicative blending as a chain effect #47

lordmauve opened this issue Jun 7, 2020 · 0 comments

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@lordmauve
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It should be possible to write

scene.chain = chain.Multiply(
    chain.LayerRange(stop=0),
    chain.Layer(1)
)

in order to composite the scene with layer 1 multiplying all lower layers. This would allow for lighting effects.

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