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HeadlessScene, which renders to a texture, would be perfect as a primitive to show inside a Scene.
This would be an obvious way to create multiple viewports or a HUD that doesn't follow the camera.
The text was updated successfully, but these errors were encountered:
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HeadlessScene, which renders to a texture, would be perfect as a primitive to show inside a Scene.
This would be an obvious way to create multiple viewports or a HUD that doesn't follow the camera.
The text was updated successfully, but these errors were encountered: