Skip to content

Latest commit

 

History

History
49 lines (36 loc) · 1.68 KB

README.md

File metadata and controls

49 lines (36 loc) · 1.68 KB

Omoria

A fork of Imoria with some fixes and changes, making it more fun to play for me. This project has also involved into a way for me to try out the Rust language, so I am in the process of porting it from C to Rust. So basically this project is a port of a port (Pascal -> C -> Rust). I wouldn't recommend anyone else compiling this project and running themselves, as there are probably a lot more bugs you would like.

Requirements

  • Modern GCC (Game won't run with other compilers)
  • Rustc
  • Curses
  • Termcap
  • Pthreads

Getting started

If you have installed the requirements above, you should only be required to make run to compile and start the project.

Original Imoria README

(There may be some outdated information here, because of changes I have introduced in this repo)

I finally wrote a README file.

Making imoria:

Edit configure.h to set the paths you want the data files to go and were the help file (mhelp.pl) will be.

Put a copy of monsters.dat into the DATA_FILE_PATH, and move mhelp.pl to the propper place as well.

In the Makefile edit the owner and group to use for the game and data files. run make imoria

the first time you run imoria it should make a bunch of data files and then quit. Since the Makefile does not know where the data files are at this may not work correctly for you (I do intend to make this better).

Common problems:

Several people are having a problem running the game where it quits right after starting, without any error messages. Two problems have been found that cause this. The first is not having copied monsters.dat to the data files directory that is set in configure.h. The second is if ncurses does not like the default terminal type.