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Thank you for the cool project. I was wondering if it is possible to define a target rotation additionally to the target position. As far as I see the examples and the source-code, the last bone is freely rotated around the last joint as long as the bone points towards a defined target position. I would like to limit this 3D-rotation of the last bone, for example to specify that the last bone always points up.
Thank you!
The text was updated successfully, but these errors were encountered:
Hello,
Thank you for the cool project. I was wondering if it is possible to define a target rotation additionally to the target position. As far as I see the examples and the source-code, the last bone is freely rotated around the last joint as long as the bone points towards a defined target position. I would like to limit this 3D-rotation of the last bone, for example to specify that the last bone always points up.
Thank you!
The text was updated successfully, but these errors were encountered: