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greedy.js
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greedy.js
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function $(str) {
return document.getElementById(str);
} //get from document
function $tag(str,target) {
target = target || document;
return target.getElementsByTagName(str);
} //get from tag
//generate a 2D array
function multiArray(m, n) {
var arr = new Array(n);
for (var i = 0; i < m; i++)
arr[i] = new Array(m);
return arr;
}
//print info
//get info
function getText(target) {
if (document.all) return target.innerText;
else return target.textContent;
}
var std_v = 20;
var width = 20;
var height = 20;
var Exclaim = ["Good Job!","Excellent!","Amazing!","Extraodinary!","orz Lord!"];
var len = 5;
var speed;
var Grids = multiArray(width,height);
var map;
var snake;
var btnStart;
var topScore = len;
var snakeTimer;
var brakeTimers = [];
var acceleratorTimers = [];
var directkey;
// btnPause.setAttribute("disabled", true);
window.onload = function(){
btnStart = $("btnStart");
Create_Grid();
document.onkeydown = attachEvents; // attach to direction event
btnStart.onclick = function (e) {
btnStart.blur(); //blur focus
start(); //start game
btnStart.setAttribute("disabled", true);
//btnPause.removeAttribute("disabled");
btnStart.style.color = "#aaa"; //change of the starting button
//btnPause.style.color = "#fff";
}
}
//add objects
function addObject(name){
var p = pointGenerator();
map[p[0]][p[1]] = name;
Grids[p[0]][p[1]].className = name;
}
function add_ba(){
var num = numGenerator(1, 5);
for (var i = 1; i <= num; i++){
brakeTimers.push(window.setTimeout(function(){addObject("brake"),1000}));
acceleratorTimers.push(window.setTimeout(function (){addObject("accelerator"), 1000}));//?
}
}
//clear off
function clear(){
for (var y = 0; y < Grids.length; y++){
for (var x = 0; x < Grids[y].length; x++){
Grids[x][y].className = "";
}
}
}
//generate a ramdom point
function pointGenerator(startX, startY, endX, endY) {
startX = startX || 0;
startY = startY || 0;
endX = endX || width;
endY = endY || height;
var temp = [];
var x = Math.floor(Math.random() * (endX - startX)) + startX;
var y = Math.floor(Math.random() * (endY - startY)) + startY;
if (map[x][y])
return pointGenerator(startX, startY, endX, endY);
temp[0] = x;
temp[1] = y;
return temp;
}
//generate random numbers
function numGenerator(start, end) {
return Math.floor(Math.random() * (end - start)) + start;
}
//start the game
function start() {
len = 3;
speed = 10;
directkey = 39;
map = multiArray(width,height);
snake = new Array();
clear();
Create_snake();
for (var i = 1; i <= 10;i ++)
addObject("food");
addObject("trap");
walk();
add_ba();
}
//Create Grids
function Create_Grid(){
var body = $tag("body")[0];
var table = document.createElement("table");
var tbody = document.createElement("tbody")
for(var j = 0; j < height; j++){
var col = document.createElement("tr");
for(var i = 0; i < width; i++){
var row = document.createElement("td");
Grids[i][j] = col.appendChild(row);
}
tbody.appendChild(col);
}
table.appendChild(tbody);
$("snakeWrap").appendChild(table);
}
//Construct A Sanke
function Create_snake(){
var pointer = pointGenerator(len-1, len-1, width/2);
for(var i = 0; i < len; i++) {
var x = pointer[0] - i,
y = pointer[1];
snake.push([x,y]);
map[x][y] = "cover";
}
}
//Add keyboard event
function attachEvents(enter){
enter = enter || event;
directkey = Math.abs(enter.keyCode - directkey) != 2 && enter.keyCode > 36 && enter.keyCode < 41 ? enter.keyCode : directkey;
return false;
}
//Timer of walking
function walk(){
if(snakeTimer) window.clearInterval(snakeTimer);
snakeTimer = window.setInterval(move, Math.floor(3000 / speed));
}
//moving the snake
function move(){
//get the target point
var headX = snake[0][0],
headY = snake[0][1];
switch(directkey){
case 37: headX = (headX - 1 + width) % width; break;
case 38: headY = (headY - 1 + height) % height; break;
case 39: headX = (headX + 1 + width) % width; break
case 40: headY = (headY + 1 + height) % height; break;
}
//meet itself or too short, end game
if (map[headX][headY] == "cover" || len <= 2) {
alert("GAME OVER >_<");
if (getText($("score")) * 1 < len) alert("Your Score is " + len * 10);
$("score").innerHTML = Math.max(getText($("score")), len * 10);
btnStart.removeAttribute("disabled");
btnStart.style.color = "#000"; //change Start button
window.clearInterval(snakeTimer); //
return;
for (var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]);
for (var i = 0; i < acceleratorTimers.length; i++) window.clearTimeout(acceleratorTimers[i]);
}
//level up
if(len % 7 == 0 && speed < 60 && map[headX][headY] == "food") {
speed += 5;
//document.onkeydown = alert("Speed up! Avoid traps!\ _ /");
walk();
//document.onkeydown = attachEvents;
}
//slower, get a break
if(map[headX][headY] == "brake") {
speed = 5;
//document.onkeydown = alert("Slow down for a moment!~_~");
walk();
//document.onkeydown = attachEvents;
//attachEvents(enter);
//move();
}
//Meet an accelerator
if(map[headX][headY] == "accelerator") {
speed += 20;
//console.log("You meet an accelerator!\ _ /");
walk();
//document.onkeydown = attachEvents;
//attachEvents(enter);
}
//add Trap
if(len % 7 == 0 && len < 60 && map[headX][headY] == "food") {
addObject("trap");
}
//Excalim
//if(len <= 50 && len % 10 == 0){
//var cheer = Exclaim[len/10-1];
// trace(cheer);
//}
//Eat and gain length
if(map[headX][headY] != "food"){
var lastX = snake[snake.length-1][0];
var lastY = snake[snake.length-1][1];
map[lastX][lastY] = false;
Grids[lastX][lastY].className = "";
snake.pop();
}else{
map[headX][headY] = false;
//trace("Gain food!");
addObject("food");
}
//meet traps and lose length
if (map[headX][headY] == "trap"){
var lastX = snake[snake.length - 1][0];
var lastY = snake[snake.length - 1][1];
map[lastX][lastY] = false;
Grids[lastX][lastY].className = "";
snake.pop();
//trace("Oh no!You meet a trap!");
}
snake.unshift([headX, headY]);
map[headX][headY] = "cover";
Grids[headX][headY].className = "cover";
len = snake.length;
}
/*function Pause(obj, mytime) {
if (window.eventList == Null) window.eventList = new Array();
var index = -1;
for (var i = 0; i < window.eventList.length; i++) {
if (window.eventList[i] == null) {
window.eventList[i] = obj;
ind = i;
break;
}
}
if (ind == -1) {
ind = window.eventList.length;
window.eventList[ind] = obj;
}
setTimeout(resume, mytime);
}*/