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You can already extend the sliders as much as you want simply by tweaking the ui-config.json file. The issue is that Flux Dev kinda falls apart at those resolutions, interestingly Schnell keeps it together a lot better, but it's still far from perfect. |
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This relies on the Stable Cascade architecture, so I don't think it'll be coming to SDXL or FLUX, and it seems more like controlnet + hires fix + tiling, and some other stuff that just combines all of these principles into one pipeline. If you've seen those gigapixel sized images people have been generating on the stable diffusion subreddit, that's basically what they're doing here but with a few extra steps. |
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_Subject: Ultrapixel model_
Hello,
I think it would be time to extend the default size of images generated natively in Forge (I am talking about native images in 2048 by 2048 pixels) and not the zoom possibilities, secondary enlargement).
The ultrapixel model (based on a tweaked LLM Stable Cascade) now offers native base images (sic!) of 4096 by 2304 pixels and can offer max images of 5120 pixels by 4096) Natively at first glance.....
So I think that the limit of 2048 by 2048 of image creation by Forge is exceeded and that the sliders should be pushed to 5120 pixels by 5120 pixels (each taking the risk or not of pushing their PC to its ultimate limits, and no longer being stuck at 2048 by 2048 would be interesting, even if for the moment, it could be chaotic (why not an option to unlock via the settings menu to prevent beginners from pushing the sliders too far without knowing what they are doing?)
Thank you
Demo of Ultrapixel:
https://huggingface.co/spaces/roubaofeipi/UltraPixel-demo
Github of Ultrapixel: (If we could implement ultrapixel in Forge, that would be really great!
Thank you )
https://github.com/catcathh/UltraPixel
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