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foreign.h
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foreign.h
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#define QUITSUR "Are you sure you want\n"\
"to quit this great game?"
#define CURGAME "You are currently in\n"\
"a game. Continuing will\n"\
"erase old game. Ok?"
#define GAMESVD "There's already a game\n"\
"saved at this position.\n"\
" Overwrite?"
#define ENDGAMESTR "Are you sure you want\n"\
"to end the game you\n"\
"are playing? (Y or N):"
#define STR_NG "New Game"
#define STR_SD "Sound"
#define STR_CL "Control"
#define STR_LG "Load Game"
#define STR_SG "Save Game"
#define STR_CV "Change View"
#define STR_VS "View Scores"
#define STR_EG "End Game"
#define STR_BD "Back to Demo"
#define STR_QT "Quit"
#define STR_LOADING "Loading"
#define STR_SAVING "Saving"
#define STR_GAME "Game"
#define STR_DEMO "Demo"
#define STR_LGC "Load Game called\n\""
#define STR_EMPTY "empty"
#define STR_CALIB "Calibrate"
#define STR_JOYST "Joystick"
#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
#define STR_ESCEXIT "ESC to exit"
#define STR_NONE "None"
#define STR_PC "PC Speaker"
#define STR_ALSB "AdLib/Sound Blaster"
#define STR_DISNEY "Disney Sound Source"
#define STR_SB "Sound Blaster"
#define STR_MOUSEEN "Mouse Enabled"
#define STR_JOYEN "Joystick Enabled"
#define STR_PORT2 "Use joystick port 2"
#define STR_GAMEPAD "Gravis GamePad Enabled"
#define STR_SENS "Mouse Sensitivity"
#define STR_CUSTOM "Customize controls"
#define STR_DADDY "Can I play, Daddy?"
#define STR_HURTME "Don't hurt me."
#define STR_BRINGEM "Bring 'em on!"
#define STR_DEATH "I am Death incarnate!"
#define STR_MOUSEADJ "Adjust Mouse Sensitivity"
#define STR_SLOW "Slow"
#define STR_FAST "Fast"
#define STR_CRUN "Run"
#define STR_COPEN "Open"
#define STR_CFIRE "Fire"
#define STR_CSTRAFE "Strafe"
#define STR_LEFT "Left"
#define STR_RIGHT "Right"
#define STR_FRWD "Frwd"
#define STR_BKWD "Bkwrd"
#define STR_THINK "Thinking"
#define STR_SIZE1 "Use arrows to size"
#define STR_SIZE2 "ENTER to accept"
#define STR_SIZE3 "ESC to cancel"
#define STR_YOUWIN "you win!"
#define STR_TOTALTIME "total time"
#define STR_RATKILL "kill %"
#define STR_RATSECRET "secret %"
#define STR_RATTREASURE "treasure %"
#define STR_BONUS "bonus"
#define STR_TIME "time"
#define STR_PAR " par"
#define STR_RAT2KILL "kill ratio %"
#define STR_RAT2SECRET "secret ratio %"
#define STR_RAT2TREASURE "treasure ratio %"
#define STR_DEFEATED "defeated!"
#define STR_CHEATER1 "You now have 100% Health,"
#define STR_CHEATER2 "99 Ammo and both Keys!"
#define STR_CHEATER3 "Note that you have basically"
#define STR_CHEATER4 "eliminated your chances of"
#define STR_CHEATER5 "getting a high score!"
#define STR_NOSPACE1 "There is not enough space"
#define STR_NOSPACE2 "on your disk to Save Game!"
#define STR_SAVECHT1 "Your Save Game file is,"
#define STR_SAVECHT2 "shall we say, \"corrupted\"."
#define STR_SAVECHT3 "But I'll let you go on and"
#define STR_SAVECHT4 "play anyway...."
#define STR_SEEAGAIN "Let's see that again!"
#ifdef SPEAR
#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one."
#define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion."
#define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world."
#define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice."
#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
#define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?"
#define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily."
#define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it."
#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "."
#else
#define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?"
#define ENDSTR2 "Chickening out...\nalready?"
#define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie."
#define ENDSTR4 "So, you think you can\nquit this easily, huh?"
#define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need."
#define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame."
#define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "."
#define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>"
#define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "."
#endif