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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ 生成的包含文件。
// 供 BNB-TuringTeam.rc 使用
//
#define IDB_MAIN_BACK 101
#define IDB_ONE_GAME 102
#define IDB_ONE_GAME_SELECT 103
#define IDB_TWO_GAME 104
#define IDB_TWO_GAME_SELECT 105
#define IDB_HELP 106
#define IDB_HELP_SELECT 107
#define IDB_QUIT 108
#define IDB_QUIT_SELECT 109
#define IDB_GAME_BACK 110
#define IDB_HELP_BACK 111
#define IDB_RETURN 112
#define IDB_RETURN_SELECT 113
#define IDB_QUIT_GAME 114
#define IDB_QUIT_GAME_SELECT 115
#define IDB_ROAD 116
#define BNB_ICON 117
#define IDB_BUBBLE 118
#define IDB_REDBRICK 120
#define IDB_YELLOWBRICK 121
#define IDB_BOX 122
#define IDB_BLUEHOUSE 123
#define IDB_REDHOUSE 124
#define IDB_TREE 125
#define IDB_YELLOWHOUSE 126
#define IDB_EXPLOSION 127
#define IDB_FAST_TURTLE 128
#define IDB_FAST_UFO 129
#define IDB_WATER_BUBBLE 130
#define IDB_SPEED_SHOE 131
#define IDB_POWER_WATER 132
#define IDB_MAX_POWER 133
#define IDB_MAX_SPEED 134
#define IDB_KICK_SHOE 135
#define IDB_GIFT_OWL 136
#define IDB_GIFT_TURTLE 137
#define IDB_GIFT_UFO 138
#define IDB_FAST_OWL 139
#define IDB_PLAYER_NUM_WORD 140
#define IDB_PLAYER_ONE_MOVE 141
#define IDB_PLAYER_ONE_WIN 142
#define IDB_PLAYER_ONE_DIE 143
#define IDB_PLAYER_ONE_RIDE 144
#define IDB_PLAYER_ONE_START 145
#define IDB_PLAYER_TWO_MOVE 146
#define IDB_PLAYER_TWO_WIN 147
#define IDB_PLAYER_TWO_DIE 148
#define IDB_PLAYER_TWO_RIDE 149
#define IDB_PLAYER_TWO_START 150
#define IDB_WINDMILL_DOWN 151
#define IDB_WINDMILL_UP 152
#define IDB_GAMEOVER_WORD 153
#define IDB_BIG_POPO 154
#define IDB_TIME_NUMBER 155
#define IDB_SHADOW_BLOCK 156
#define IDB_SHADOW_GIFT 157
#define IDB_SHADOW_BUBBLE 158
#define IDB_SHADOW_ROLE 159
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 161
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif