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WinMain.cpp
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#include <Windows.h>
#include <time.h>
#include "CGameCtrl.h"
#include "resource.h"
#define BG_WIDTH 815
#define BG_HIGHT 638
HINSTANCE hIns;
PFUN_CREATE_OBJECT CGameCtrl::pfun_create_object = NULL;
LRESULT CALLBACK MyWinProc(HWND, UINT, WPARAM, LPARAM);
int CALLBACK WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd)
{
hIns = hInstance;
static TCHAR szGameName[] = TEXT("BNB");
srand((unsigned int)time(0));
//得到屏幕分辨率
int CX = GetSystemMetrics(SM_CXSCREEN );
int CY = GetSystemMetrics(SM_CYSCREEN );
HBRUSH hBrush = ::CreateSolidBrush(RGB(0, 0, 0));
//1.设计窗口
WNDCLASSEX wndClassEx;
wndClassEx.style = CS_HREDRAW | CS_VREDRAW;
wndClassEx.cbSize = sizeof(wndClassEx);
wndClassEx.cbClsExtra = 0;
wndClassEx.cbWndExtra = 0;
wndClassEx.hInstance = hInstance;
wndClassEx.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(BNB_ICON));
wndClassEx.hIconSm = NULL;
wndClassEx.hCursor = LoadCursor( hInstance, NULL);
wndClassEx.hbrBackground = hBrush;
wndClassEx.lpszMenuName = NULL;
wndClassEx.lpszClassName = szGameName;
wndClassEx.lpfnWndProc = MyWinProc;
//2.注册窗口
if( !RegisterClassEx(&wndClassEx))
{
MessageBox(NULL, TEXT("窗口类注册失败!"), TEXT("应用程序错误"), MB_OK | MB_ICONERROR);
return 0;
}
//3.创建窗口
HWND hWnd = CreateWindow(szGameName, "泡泡堂--TuringTeam", WS_OVERLAPPEDWINDOW, (CX-BG_WIDTH)/2, (CY-BG_HIGHT)/2, BG_WIDTH,BG_HIGHT, NULL, NULL, hInstance, NULL);
if (NULL == hWnd)
{
MessageBox(NULL, TEXT("窗口创建失败!"), TEXT("应用程序错误"), MB_OK | MB_ICONERROR);
return 0;
}
//4.显示窗口
ShowWindow(hWnd,nShowCmd);
MSG msg;
//5.消息
while(GetMessage(&msg, 0, 0, 0))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::DeleteObject(hBrush);
return 0;
}
CGameCtrl* pCtrl = NULL;
LRESULT CALLBACK MyWinProc(HWND hWnd, UINT Msg, WPARAM wparam, LPARAM lparam)
{
switch (Msg)
{
case WM_CREATE:
if (CGameCtrl::pfun_create_object == NULL)
{
MessageBox(NULL, TEXT("游戏创建失败"), TEXT("提示"),MB_OK | MB_ICONERROR);
DestroyWindow(hWnd);
PostQuitMessage(0);
return 0;
}
else
{
pCtrl = (*CGameCtrl::pfun_create_object)();
pCtrl->SetHandel(hWnd,hIns);
pCtrl->OnCreateGame();
}
break;
case WM_PAINT:
if (pCtrl != NULL)
{
pCtrl->OnGameDraw();
}
break;
case WM_KEYDOWN:
if (pCtrl != NULL)
{
pCtrl->OnKeyDown(wparam);
}
break;
case WM_KEYUP:
if (pCtrl != NULL)
{
pCtrl->OnKeyUp(wparam);
}
case WM_LBUTTONDOWN:
if (pCtrl != NULL)
{
POINT point;
point.x = LOWORD(lparam);
point.y = HIWORD(lparam);
pCtrl->OnLButtonDown(point);
}
break;
case WM_LBUTTONUP:
if (pCtrl != NULL)
{
POINT point;
point.x = LOWORD(lparam);
point.y = HIWORD(lparam);
pCtrl->OnLButtonUp(point);
}
break;
case WM_MOUSEMOVE:
if (pCtrl != NULL)
{
POINT point;
point.x = LOWORD(lparam);
point.y = HIWORD(lparam);
pCtrl->OnMouseMove(point);
}
break;
case WM_TIMER:
if (pCtrl != NULL)
{
pCtrl->OnGameRun(wparam);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
delete pCtrl;
pCtrl = NULL;
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, Msg, wparam, lparam);
}