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BNB-TuringTeam.rc
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// 中文(简体,中国) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_MAIN_BACK BITMAP "images\\mainBack.bmp"
IDB_ONE_GAME BITMAP "images\\单人游戏.bmp"
IDB_ONE_GAME_SELECT BITMAP "images\\单人游戏选中.bmp"
IDB_TWO_GAME BITMAP "images\\双人游戏.bmp"
IDB_TWO_GAME_SELECT BITMAP "images\\双人游戏选中.bmp"
IDB_HELP BITMAP "images\\游戏帮助.bmp"
IDB_HELP_SELECT BITMAP "images\\游戏帮助选中.bmp"
IDB_QUIT BITMAP "images\\游戏退出.bmp"
IDB_QUIT_SELECT BITMAP "images\\游戏退出选中.bmp"
IDB_GAME_BACK BITMAP "images\\gameBack.bmp"
IDB_HELP_BACK BITMAP "images\\help.bmp"
IDB_RETURN BITMAP "images\\返回.bmp"
IDB_RETURN_SELECT BITMAP "images\\返回选中.bmp"
IDB_QUIT_GAME BITMAP "images\\退出.bmp"
IDB_QUIT_GAME_SELECT BITMAP "images\\退出选中.bmp"
IDB_ROAD BITMAP "images\\road.bmp"
IDB_BUBBLE BITMAP "images\\Popo.bmp"
IDB_REDBRICK BITMAP "images\\TownBlockRed.bmp"
IDB_YELLOWBRICK BITMAP "images\\TownBlockYellow.bmp"
IDB_BOX BITMAP "images\\TownBox.bmp"
IDB_BLUEHOUSE BITMAP "images\\TownHouseBlue.bmp"
IDB_REDHOUSE BITMAP "images\\TownHouseRed.bmp"
IDB_TREE BITMAP "images\\TownTree.bmp"
IDB_YELLOWHOUSE BITMAP "images\\TownHouseYellow.bmp"
IDB_EXPLOSION BITMAP "images\\Explosion.bmp"
IDB_FAST_TURTLE BITMAP "images\\FastTurtle.bmp"
IDB_FAST_UFO BITMAP "images\\FastUFO.bmp"
IDB_WATER_BUBBLE BITMAP "images\\Gift1.bmp"
IDB_SPEED_SHOE BITMAP "images\\Gift2.bmp"
IDB_POWER_WATER BITMAP "images\\Gift3.bmp"
IDB_MAX_POWER BITMAP "images\\Gift4.bmp"
IDB_MAX_SPEED BITMAP "images\\Gift5.bmp"
IDB_KICK_SHOE BITMAP "images\\Gift6.bmp"
IDB_GIFT_OWL BITMAP "images\\GiftOwl.bmp"
IDB_GIFT_TURTLE BITMAP "images\\GiftTurtle.bmp"
IDB_GIFT_UFO BITMAP "images\\GiftUFO.bmp"
IDB_FAST_OWL BITMAP "images\\Owl.bmp"
IDB_PLAYER_NUM_WORD BITMAP "images\\Player.bmp"
IDB_PLAYER_ONE_MOVE BITMAP "images\\Role1.bmp"
IDB_PLAYER_ONE_WIN BITMAP "images\\Role1Ani.bmp"
IDB_PLAYER_ONE_DIE BITMAP "images\\Role1Die.bmp"
IDB_PLAYER_ONE_RIDE BITMAP "images\\Role1Ride.bmp"
IDB_PLAYER_ONE_START BITMAP "images\\Role1Start.bmp"
IDB_PLAYER_TWO_MOVE BITMAP "images\\Role2.bmp"
IDB_PLAYER_TWO_WIN BITMAP "images\\Role2Ani.bmp"
IDB_PLAYER_TWO_DIE BITMAP "images\\Role2Die.bmp"
IDB_PLAYER_TWO_RIDE BITMAP "images\\Role2Ride.bmp"
IDB_PLAYER_TWO_START BITMAP "images\\Role2Start.bmp"
IDB_WINDMILL_DOWN BITMAP "images\\TownWindmill.bmp"
IDB_WINDMILL_UP BITMAP "images\\TownWindmillAni.bmp"
IDB_GAMEOVER_WORD BITMAP "images\\word.bmp"
IDB_BIG_POPO BITMAP "images\\BigPopo.bmp"
IDB_TIME_NUMBER BITMAP "images\\Number.bmp"
IDB_SHADOW_BLOCK BITMAP "images\\ShadowBlock.bmp"
IDB_SHADOW_GIFT BITMAP "images\\ShadowGift.bmp"
IDB_SHADOW_BUBBLE BITMAP "images\\ShadowPopo.bmp"
IDB_SHADOW_ROLE BITMAP "images\\ShadowRole.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
BNB_ICON ICON "images\\icon.ico"
#endif // 中文(简体,中国) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED