You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My attempt at 2D movement ran up against the limits of the current bespoke collision-handling code, as described in #11.
Writing a new, generalized collision physics engine would unlock 2D movement as well as helping with #16 and #17.
May affect or obviate #1. Also it may be tricky to strike the balance between generalized physics and the "right feel" for paddle/puck bounce angling, which I don't actually think has much to do with realism.
The text was updated successfully, but these errors were encountered:
My attempt at 2D movement ran up against the limits of the current bespoke collision-handling code, as described in #11.
Writing a new, generalized collision physics engine would unlock 2D movement as well as helping with #16 and #17.
May affect or obviate #1. Also it may be tricky to strike the balance between generalized physics and the "right feel" for paddle/puck bounce angling, which I don't actually think has much to do with realism.
The text was updated successfully, but these errors were encountered: