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Add missing programming languages #15
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Ook |
Mql4 |
Verilog |
Will be added as MetaQuotes.
Will be added as Altera. |
HQ9+ language removed as it is non-Turing-complete. |
CSS |
MoonScript |
Idris |
This is style markup language, not a programming language. |
CommandBlock |
ReActions |
Crystal |
MiniJava (http://www.cs.tufts.edu/~sguyer/classes/comp181-2006/minijava.html) |
Small Basic |
M-code |
already exist |
@AbstractCoderX
All these depend on Minecraft, so the only real candidate is Minecraft Skript, but I`ll add just Minecraft to refer to any programming on top of Minecraft. |
Since it is a subset of Java, I think the Java itself would be enough for now.
The same idea here, if you know Java, the there is a high chance that you can use these languages too. |
It is simplified version of Basic, so for now, i think the Basic itself will be enough. |
Did you mean https://en.wikipedia.org/wiki/G-code? |
New languages added bbbb427:
|
but I only know small basic, big basic doesn't |
AssemblyScript |
|
X# (IL2CPU, CosmosOS) |
Can you give a link to that language description? |
Do you mean https://en.wikipedia.org/wiki/XSharp ?
What do you mean by shell? Did you mean this language https://esolangs.org/wiki/Fish ?
Already supported.
I suggest to use just Quake as we did with Minecraft to refer the programming within Quake ecosystem.
Is a framework.
It is an API/framework, not a language, it is accessible via supported programming languages like C/C++.
Already supported. |
X# - https://www.x-sharp.net |
You can use
There is a Skript, and it is also possible to build computers inside Minecraft. So I think |
Skript - plugin (And language) for bukkit servers, made by community.
lol.
wdym? quake 3 and upper uses native libraries for mechanics |
|
I mean, Quake category that contains single QuakeC language, and also any programming related to Quake game. |
Please take a look at the list of actual regular expressions for programming languages.
List of requests:
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