From 9f211ccd8d45445070d3b9e1b94f255b6a1c1688 Mon Sep 17 00:00:00 2001 From: Christopher Akiki Date: Sat, 2 Nov 2024 13:35:06 +0100 Subject: [PATCH] Add ICLR anonymous submission --- lichess.bib | 9 +++++++++ lichess.html | 17 +++++++++++++++++ 2 files changed, 26 insertions(+) diff --git a/lichess.bib b/lichess.bib index 294b90b..feec46a 100644 --- a/lichess.bib +++ b/lichess.bib @@ -24,6 +24,15 @@ @inproceedings{ambrona:2022:practical-algorithm-chess-unwinnability editor = {Pierre Fraigniaud and Yushi Uno}, } +@inproceedings{anonymous-authors:2024:discovering-high-quality-chess-puzzles-offline-reinforcement-learning, + title = {Discovering High-Quality Chess Puzzles Through One Billion Plays with Offline Reinforcement Learning}, + author = {Anonymous}, + year = {2024}, + booktitle = {Submitted to The Thirteenth International Conference on Learning Representations}, + url = {https://openreview.net/forum?id=YKW98Icu1X}, + note = {under review}, +} + @inproceedings{barrish:2023:making-superhuman-ai-more-human, title = {Making Superhuman {AI} More Human in Chess}, author = {Daniel Barrish and Steve Kroon and Brink van der Merwe}, diff --git a/lichess.html b/lichess.html index 11e05bf..a8aa2d3 100644 --- a/lichess.html +++ b/lichess.html @@ -210,6 +210,15 @@ für Informatik, 2022. doi:10.4230/LIPICS.FUN.2022.2. +
+Anonymous. “Discovering High-Quality Chess Puzzles Through One +Billion Plays with Offline Reinforcement Learning.” In +Submitted to the Thirteenth International Conference on Learning +Representations, 2024. https://openreview.net/forum?id=YKW98Icu1X. +
Barrish, Daniel, Steve Kroon, and Brink van der Merwe. “Making @@ -409,6 +418,14 @@ Intelligence, 91–97. American Association of Artificial Intelligence, 2022.
+
+Kuperwajs, Ionatan, Bas van Opheusden, Evan Russek, and Tom Griffiths. +“Learning from Rewards and Social Information in Naturalistic +Strategic Behavior,” August 2024. doi:10.31234/osf.io/d8zje. +
Laarhoven, Thijs, and Aditya Ponukumati. “Towards Transparent