From 4a28c39beff3f8b128f90171a60475b3bab03447 Mon Sep 17 00:00:00 2001 From: Nikita Kogut Date: Wed, 26 Jun 2024 20:29:06 +0000 Subject: [PATCH] SDL3/SDL_SetRenderScale: Remove slash confused to division, clarify when scaling is applied Live page is here: https://wiki.libsdl.org/SDL3/SDL_SetRenderScale --- SDL3/SDL_SetRenderScale.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SDL3/SDL_SetRenderScale.md b/SDL3/SDL_SetRenderScale.md index afed1db6b..18d7128d6 100644 --- a/SDL3/SDL_SetRenderScale.md +++ b/SDL3/SDL_SetRenderScale.md @@ -28,7 +28,7 @@ int SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); ## Remarks -The drawing coordinates are scaled by the x/y scaling factors before they +The drawing coordinates, submitted for rendering after this call, are scaled by the x and y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.